
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 2520 | 36 | 100% | 0% | 3 |
Weapon Effect
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Absolute Hit
Able to move after use
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
1-1 | 3960 | 21 | 100% | 5% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 4200 | 25 | 100% | 0% |
Weapon Effect
The farther enemies are, the greater Weapon Power increases (up to 5% increase).
The farther enemies are, the greater Weapon Power increases (up to 5% increase).
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 7% increase).
The farther enemies are, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-5 | 5760 | 54 | 105% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability



