
Unit Stats
Weapons
| Range | Power | EN | Accuracy | Critical | Ammo |
|---|---|---|---|---|---|
| MAP | 4200 | 45 | 100% | 0% | 1 |
Weapon Effect
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Absolute Hit
Usage Restrictions
Useable only before moving.
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
2-4 | 3600 | 19 | 100% | 0% |
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 5160 | 32 | 100% | 0% |
Weapon Effect
The higher own remaining HP, the greater Weapon Power increases (up to 5% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 5% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 7% increase).
The higher own remaining HP, the greater Weapon Power increases (up to 10% increase).
Usage Restrictions
Damage to underwater enemies is halved
| Range | Power | EN | Accuracy | Critical |
|---|---|---|---|---|
3-4 | 6060 | 57 | 105% | 0% |
Weapon Effect
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
The lower own remaining HP, the greater Weapon Power increases (up to 12% increase).
Unit Ability

Increased ATK LV 2 
Best Pilot
Obtain
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