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Fright Bulb

Slime Family

Fright Bulb

Stat limits

HP

1,370

MP

490

Attack

520

Defence

450

Agility

520

Wisdom

500

Talents
Required PointsSkill / Trait
3 Heal
Restores 28 or more HP to a single ally.
10 Sizz
Inflicts minor light-elemental spell damage on all enemies.
20 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
30 Insulate
Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns.
50 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
70 Snap, Crackle, Poof
Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns.
85 War Cry
An ear-popping shout that stuns all enemies for 1 turn.
100 Mist Me
Negates all damage 1 time only. Ineffective against certain attacks.
120 Right as Rain
Performs a rainmaking ritual that invokes a healing shower. Restores a random amount of HP to all allies in the next turn.
Traits
Ace Evader
Makes it somewhat easier to avoid enemy attacks.
Evasive Impulse Lv. 20
Sometimes increases evasion and greatly increases agility during battle when HP has dropped to 1/2. Only activates once per battle.
Ultra Crafty Stunner Lv. 40
Makes it much easier to stun the enemy.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Parting Gift Large size
Inflicts damage back on all enemies when the monster dies. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero.
Collective Punishment Large size Lv. 60
Attacks that do more damage as the attack attribute increases and strike a single target will strike all enemies instead.
Suggested Synthesis
Locations
  • Witherwood Plains Night
  • Witherwood Plains Any time
  • Witherwood Plains Any time Hidden
  • Witherwood Plains Day
Resistances
Antimagic Reg.0
Asleep Reg.0
Bedazzlement High50
Confused High50
Dark Reg.0
Debilitation Med.25
Earth Med.25
Electricity High50
Explosions Reg.0
Fire Reg.0
Ice Med.25
Instant Death Reg.0
Light Med.25
MP Absorption Low-25
Paralysed High50
Poisoned Reg.0
Stunned Reg.0
Water Med.25
Wind Reg.0

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