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Boppin' Badger

Beast Family

Boppin' Badger

Stat limits

HP

1,350

MP

350

Attack

580

Defence

600

Agility

530

Wisdom

430

Talents
Required PointsSkill / Trait
3 Weird Dance
A dance that decreases the MP of a single enemy.
10 Sultry Dance
A bewitching dance that stuns all enemies for 1 turn.
20 Mercurial Thrust
A punching technique that lets the user attack first each round, but reduces the damage they can inflict.
30 Agility +4
Raises agility by 4.
50 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
70 Tap Dance
A dance that absorbs some MP from a single enemy.
85 Max. MP +8
Raises max. MP by 8.
100 Sword Dance
A dance that damages enemies at random, 3 to 7 times in total.
Traits
Ultra Crafty Confuser
Makes it much easier to confuse the enemy.
Tit for Tat Lv. 20
When a monster is inflicted with a status ailment, the attacking enemy will have the same ailment inflicted back on them.
Rando-Accel Lv. 40
Monster sometimes casts Accelerate on itself during battle.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Stupefying Skin Large size
Sometimes confuses enemies that inflict direct attacks.
Deadly Touch Large size Lv. 60
Regular attacks sometimes kill the enemy instantly.
Suggested Synthesis
Beast Family
+
Slime Family
Required parent rank: F
=
Boppin' Badger
Boppin' Badger
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Med.25
Confused Low-25
Dark Reg.0
Debilitation Low-25
Earth Med.25
Electricity Reg.0
Explosions Med.25
Fire High50
Ice Low-25
Instant Death Reg.0
Light Med.25
MP Absorption Reg.0
Paralysed High50
Poisoned Med.25
Stunned High50
Water Reg.0
Wind High50

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