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Scorpion

Nature Family

Scorpion

Stat limits

HP

1,350

MP

340

Attack

630

Defence

650

Agility

480

Wisdom

390

Talents
Required PointsSkill / Trait
3 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
10 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
20 Heart Breaker
A slashing attack that inflicts damage on a single enemy and occasionally stuns it for 1 turn.
30 Sleep Attack
Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
50 Paralysing Punch
Damages a single enemy and occasionally paralyses it for 2 to 5 turns.
70 Nature Nerfer
A slashing attack that inflicts sizeable damage on monsters in the nature family.
85 Intense Defence
Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle.
100 Fuddle Dance
A dance that confuses all enemies for 2 to 5 turns.
Traits
Critical Triumph
Makes it somewhat easier to inflict critical hits.
Paralysing Touch Lv. 20
Regular attacks sometimes paralyse the enemy.
Major Downer Lv. 40
Extends the duration of skills that lower the strength, defence, agility or wisdom of enemies to 5 turns. In addition, randomly prevents breath attacks, critical hits or the casting of magic, or bedazzles the enemy.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Unhealthy Advantage Large size
Inflicts increasing amounts of damage as remaining HP gets lower.
Ultra Crafty Paralyser Large size Lv. 60
Makes it much easier to paralyse the enemy.
Suggested Synthesis
Nature Family
+
Dragon Family
Required parent rank: F
=
Scorpion
Scorpion
Reverse Search
Locations

No overworld locations found.

Resistances
Antimagic Low-25
Asleep Med.25
Bedazzlement Reg.0
Confused Reg.0
Dark Med.25
Debilitation Reg.0
Earth High50
Electricity Med.25
Explosions High50
Fire Med.25
Ice Low-25
Instant Death Reg.0
Light Low-25
MP Absorption Med.25
Paralysed High75
Poisoned High75
Stunned Low-25
Water Reg.0
Wind Med.25

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