Nature Family
Crabid
Stat limits
HP
1,340
MP
320
Attack
570
Defence
720
Agility
520
Wisdom
420
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Buff Greatly increases the defence of a single ally for 4 to 7 turns. |
| 10 | Heal Restores 28 or more HP to a single ally. |
| 20 | Attack Attacker Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. |
| 30 | Dazzleflash Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. |
| 50 | Kabuff Increases the defence of all allies for 4 to 7 turns. |
| 70 | Intense Defence Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. |
| 85 | Midheal Restores 76 or more HP to a single ally. |
| 100 | Selflessness Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |
Traits
| Hit Squad x2 Direct attacks hit multiple times, but the damage per hit decreases as the number of hits increases. |
| Insta-Buff Lv. 20 Monster sometimes casts Buff on itself at the start of battle. |
| Ultra Crafty Debilitator Lv. 40 Makes it much easier to reduce an enemy's attack, defence, agility or wisdom. |
Tactical Trooper Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's max. attributes. |
Desperate Measures Negates all damage suffered from critical hits and critical spells. |
Parting Gift Lv. 60 Inflicts damage back on all enemies when the monster dies. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Reg.0 | |
| High50 | |
| Med.25 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Reg.0 | |
| Low-25 | |
| Low-25 |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| High50 | |
| Low-25 | |
| High50 | |
| Med.25 |