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Crabid

Nature Family

Crabid

Stat limits

HP

1,340

MP

320

Attack

570

Defence

720

Agility

520

Wisdom

420

Talents
Required PointsSkill / Trait
3 Buff
Greatly increases the defence of a single ally for 4 to 7 turns.
10 Heal
Restores 28 or more HP to a single ally.
20 Attack Attacker
Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
30 Dazzleflash
Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns.
50 Kabuff
Increases the defence of all allies for 4 to 7 turns.
70 Intense Defence
Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle.
85 Midheal
Restores 76 or more HP to a single ally.
100 Selflessness
Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so.
Traits
Hit Squad x2
Direct attacks hit multiple times, but the damage per hit decreases as the number of hits increases.
Insta-Buff Lv. 20
Monster sometimes casts Buff on itself at the start of battle.
Ultra Crafty Debilitator Lv. 40
Makes it much easier to reduce an enemy's attack, defence, agility or wisdom.
Tactical Trooper Large size
Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's max. attributes.
Desperate Measures Large size
Negates all damage suffered from critical hits and critical spells.
Parting Gift Large size Lv. 60
Inflicts damage back on all enemies when the monster dies. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero.
Suggested Synthesis
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Med.25
Confused Reg.0
Dark Med.25
Debilitation Reg.0
Earth High50
Electricity Reg.0
Explosions Low-25
Fire Low-25
Ice High50
Instant Death Reg.0
Light Reg.0
MP Absorption Reg.0
Paralysed High50
Poisoned High50
Stunned Low-25
Water High50
Wind Med.25

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