Nature Family
Killerpillar
Stat limits
HP
1,340
MP
400
Attack
590
Defence
570
Agility
500
Wisdom
490
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Buff Greatly increases the defence of a single ally for 4 to 7 turns. |
| 10 | Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. |
| 20 | Heart Breaker A slashing attack that inflicts damage on a single enemy and occasionally stuns it for 1 turn. |
| 30 | Sleep Attack Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. |
| 50 | Paralysing Punch Damages a single enemy and occasionally paralyses it for 2 to 5 turns. |
| 70 | Nature Nerfer A slashing attack that inflicts sizeable damage on monsters in the nature family. |
| 85 | Intense Defence Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. |
| 100 | Fuddle Dance A dance that confuses all enemies for 2 to 5 turns. |
Traits
| Insta-Buff Monster sometimes casts Buff on itself at the start of battle. |
| Critical Moment Lv. 20 Makes it easier to inflict critical hits when HP drops to 1/2, and even more so when HP drops to 1/4. |
| Poisonous Touch Lv. 40 Regular attacks sometimes poison the enemy. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Ultra Crafty Poisoner Makes it much easier to poison or severely poison the enemy. |
Desperate Measures Lv. 60 Negates all damage suffered from critical hits and critical spells. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| High50 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| High50 | |
| Low-25 | |
| Low-25 |
| Reg.0 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| High50 | |
| Med.25 |