Soshage

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Level: 60
rarity_3
Background
/icon/smallflag_assaulter

Stinger

Seeker of the Hanged Men
unittag_iria
unittag_ambushers
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1343
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3383
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Trait
Hunter's Will

Hunter's Will

At the end of the turn, locks onto the closest enemy within 3 tiles of the character, deals 40% Physical DMG, and inflicts [The Hanged Men's Mark]. When attacking an enemy with [The Hanged Men's Mark], increases DMG by 20%.
Basic
(Basic Attack) Deals 50% physical DMG 2 times.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Default Skill
Shadow Assault

Shadow Assault

2
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3
Background
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Class Skill
(Physical DMG) Single-target attack. Deals 130% DMG. After attacking, the character gains [Dodge] for 1 turn.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
*Click skill icon to add correct stats*

Rk13

ATK +74
MAT +52
DEF +24
MDF +24
HP +230

Rk12

ATK +74
MAT +52
DEF +24
MDF +24
HP +230

Rk11

ATK +37
MAT +26
DEF +12
MDF +12
HP +115

Rk10

ATK +37
MAT +26
DEF +12
MDF +12
HP +92
DEF: +3%
(Basic Attack) Deals 50% physical DMG 2 times and inflicts [Sprite 3ATK I] on the target for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk9

ATK +37
MAT +26
DEF +12
MDF +12
HP +92
HP: +3%
(Basic Attack) Deals 50% physical DMG 2 times and inflicts [Sprite 1Active Skills] on [Injured] targets before attacking for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk8

ATK +25
MAT +17
DEF +8
MDF +8
HP +69
HP: +3%
Luxite Shrapnel

Luxite Shrapnel

Class Skill
1
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3
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(Piercing DMG) Deals [Piercing DMG] equal to 10% of the target's HP to all enemies within 2 tiles around the target and inflicts 3 stacks of [Infection].
AoEGround
Range1 - 3
Height Range↓8 - ↑4
Effect Height↓2 - ↑2

Rk7

ATK +25
MAT +17
DEF +8
MDF +8
HP +69
DEF: +3%
Armybane Blade

Armybane Blade

4
Background
/icon/icon_tp
Class Skill
(Physical DMG) Single-target attack. Deals 170% DMG. Before attacking, inflicts [Isolate] on the target for 1 turn. After dealing DMG, inflicts [Sprite 1Assist] on the target for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk6

ATK +25
MAT +17
DEF +8
MDF +8
HP +54
ATK: +3%
Vital Guard

Vital Guard

Reaction Skill
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the character is [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round.

Rk5

ATK +25
MAT +17
DEF +8
MDF +8
HP +54
ATK: +3%
Counterattack

Counterattack

Reaction Skill
(Reaction) When hit by an active attack from the [front or side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Rk4

ATK +19
MAT +13
DEF +6
MDF +6
HP +38
DEF: +3%
Battle Fever

Battle Fever

Class Skill
(Passive) After initiating an Active Attack, the character takes 15% less DMG. Dealing Crit DMG additionally decreases DMG taken by 25% for 1 turn.

Rk3

ATK +19
MAT +13
DEF +6
MDF +6
HP +38
HP: +3%
(Passive) After an attack, if the target is [Dying] and has [The Hanged Men's Mark], deals an additional [Piercing DMG] equal to 30% of the target's HP. When DMG is dealt, the mark will be removed.

Rk2

ATK +19
MAT +13
DEF +6
MDF +6
HP +31
HP: +3%
Infected Dagger

Infected Dagger

Class Skill
1
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3
Background
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(Physical DMG) Single-target attack. Deals 70% DMG and inflicts 3 stacks of [Infection].
RangedUnit
Range1 - 3
Height Range↓5 - ↑3

Rk1

ATK +19
MAT +13
DEF +6
MDF +6
HP +31
DEF: +3%
Flurry of Stabs

Flurry of Stabs

2
Background
/icon/icon_tp
Class Skill
(Physical DMG) Deals 45% DMG 3 times. When attacking, Crit increases by 20%.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Ascension Skill

Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 1 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 4% and DMG taken is reduced by 4%.
Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 2 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 8% and DMG taken is reduced by 8%.
Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 3 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 12% and DMG taken is reduced by 12%.