Soshage

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Level: 60
rarity_4
Background
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Teadon

Guarding Knight
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unittag_humanshield
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1347
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299
3756
235
Trait
Battle-Tested Shield

Battle-Tested Shield

Possesses [Block]. At the end of the turn, becomes [Alert] to the horizontal row of 3 tiles in the target direction, dealing 100% [physical AoE DMG], and can take effect unlimited times per turn. When actively using other [Alert] skills, Attack increases by an additional 40%.
Basic
Slash

Slash

Basic
(Basic Attack) Deals 100% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Default Skill
Defensive Stance

Defensive Stance

2
Background
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Class Skill
(Support) [Instant] Gains a [Physical Shield] with value equal to 25% of HP and [Block Enhancement] for 2 turns.
Unit
*Click skill icon to add correct stats*

Rk13

ATK +73
MAT +51
DEF +37
MDF +16
HP +248

Rk12

ATK +73
MAT +51
DEF +37
MDF +16
HP +248
ATK: +3%
Impregnable Shield

Impregnable Shield

Class Skill
3
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4
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(Support) Teadon gains a [Physical Shield] with value equal to 150% P.DEF. In addition, all allies within 3 tiles around him gain a [Physical Shield] equal to 100% of Teadon's P.DEF. None of the shields can be dispelled, all effects last for 2 turns, and the [Trait] effect cannot be interrupted during this period.
Unit

Rk11

ATK +36
MAT +25
DEF +19
MDF +8
HP +124
ATK: +3%
Will to Survive

Will to Survive

2
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Class Skill
(Passive) If the character is [Dying] at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.

Rk10

ATK +36
MAT +25
DEF +19
MDF +8
HP +99
DEF: +3%
(Basic Attack) Deals 110% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk9

ATK +36
MAT +25
DEF +19
MDF +8
HP +99
HP: +3%
(Basic Attack) Deals 100% physical DMG and inflicts [Sprite 3Move I] on [Healthy] targets, lasting for 1 turn.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk8

ATK +24
MAT +17
DEF +12
MDF +5
HP +74
HP: +3%
Array Command

Array Command

Class Skill
(Passive) At the end of the turn, if the character didn't attack, grants [Sprite 2P.DEF II] and [Sprite 2M.DEF II] to all allies within a 1-tile radius around the character. This effect lasts for 2 turns.
Melee

Rk7

ATK +24
MAT +17
DEF +12
MDF +5
HP +74
DEF: +3%
Shield of Sanction

Shield of Sanction

3
Background
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Class Skill
(Support) Becomes [Alert] to a 3-tile area around the character, dealing 100% DMG, interrupting actions and inflicting [Stunned] once an enemy enters this area, lasting for 1 turn.
Unit
Range1 - 3
Effect Height↓2 - ↑2

Rk6

ATK +24
MAT +17
DEF +12
MDF +5
HP +58
ATK: +3%
Thick Shield

Thick Shield

Reaction Skill
(Reaction) At the start of the battle, gains a [Physical Shield] equal to 35% HP, which cannot be dispelled or immunized. While having a physical shield, increases the chance of [Block] to 100%.

Rk5

ATK +24
MAT +17
DEF +12
MDF +5
HP +58
ATK: +3%
Counterattack

Counterattack

Reaction Skill
(Reaction) When hit by an active attack from the [front or side], performs a basic attack to [Strike Back] if the attacker is within range, dealing 70% of basic attack's DMG. The effect can be activated up to 1 time per round.

Rk4

ATK +18
MAT +13
DEF +9
MDF +4
HP +41
DEF: +3%
Fierce Assault

Fierce Assault

Class Skill
3
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(Physical DMG) Single-target attack. Deals 100% DMG. Also deals DMG equal to the character's [Physical Shield] value, up to 200% of the character's P.ATK.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk3

ATK +18
MAT +13
DEF +9
MDF +4
HP +41
HP: +3%
Hit-and-Run Tactics

Hit-and-Run Tactics

1
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4
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Class Skill
(Physical DMG) Teadon attacks all enemies in a 3×3 area in the target direction, dealing 50% [AoE DMG] and inflicting [Sprite 3Move I] and [Vulnerable II] for 2 turns.
AoEGround
Range1 - 3
Height Range↓2 - ↑2
Effect Height↓2 - ↑2

Rk2

ATK +18
MAT +13
DEF +9
MDF +4
HP +33
HP: +3%
Intimidate

Intimidate

Class Skill
(Passive) At the end of the turn, inflicts [Sprite 3ATK II] on the enemy with the highest P.ATK within 4 tiles around the character for 2 turns.

Rk1

ATK +18
MAT +13
DEF +9
MDF +4
HP +33
DEF: +3%
Knock-Out Blow

Knock-Out Blow

2
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3
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Class Skill
(Physical DMG) Single-target attack. Deals 85% DMG and inflicts [Stunned] for 1 turn.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Ascension Skill

(Passive) [Level 1 Effect] P.DEF is increased by 10% and physical DMG taken is reduced by 10%.
(Passive) [Level 2 Effect] P.DEF is increased by 20% and physical DMG taken is reduced by 10%.
(Passive) [Level 3 Effect] P.DEF is increased by 20% and physical DMG taken is reduced by 20%.
Unique
Shield of Iron Law

Shield of Iron Law

Ascension Skill
(Passive) [Level 1 Effect] Attacks inflict piercing DMG equal to 10% of the character's [Physical Shield] value. [Alert] can be triggered 1 additional time per round.
Unique
Shield of Iron Law

Shield of Iron Law

Ascension Skill
(Passive) [Level 2 Effect] Attacks inflict piercing DMG equal to 20% of the character's [Physical Shield] value. [Alert] can be triggered 1 additional time per round.
Unique
Shield of Iron Law

Shield of Iron Law

Ascension Skill
(Passive) [Level 3 Effect] Attacks inflict piercing DMG equal to 30% of the character's [Physical Shield] value. [Alert] can be triggered 1 additional time per round and cannot be interrupted while [Alert] is active.