Soshage

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Level: 60
rarity_4
Background
/icon/smallflag_assaulter

Col - Shadow of Daybreak

★★★★★
Special Operations Team Leader
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Trait

Light-chasing Predator


Sprite 10Has the skill [Prowl]. After actively attacking, can move again using any remaining Movement. Before a single-target attack, inflicts [Priority Mark] on the target.
Sprite 10Increases ATK and DEF by 15%. After actively attacking, inflicts [Sprite 1Healing Received] and [Sprite 3Shielded 2] on the target for 2 turns.
Sprite 10Has [Rally Response]. Effect: When triggered, gains 1 stack of [Momentum].
Sprite 10When performing an active non-[Instant] attack or defeating a target, gains 2 stacks of [Momentum]. After attacking, if the target is [Injured], additionally gains 2 stacks of [Momentum]. Can trigger up to 1 time per round.
Sprite 10Can gain up to 8 stacks of [Momentum] per round and has [Momentum NRG III].
Sprite 10When attacking targets with [Priority Mark], increases ATK by 15%.
Basic
(Basic Attack) Deals 100% Physical DMG.
RangedUnit
Range2 - 3
Height Range↓5 - ↑3
Default Skill
Knock-Back Shot

Knock-Back Shot

2
Background
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Class Skill
(Physical DMG) Deals 135% DMG to 1 enemy within a cross-shaped range around the character and knocks them back by 2 tiles.
RangedUnit
Range1 - 3
Height Range↓5 - ↑3
SP Skill
Remnant Shadow

Remnant Shadow

Class Skill
(Passive) When any character in battle is defeated, gains [Feverish Beast] for 3 turns. After actively attacking an enemy, restores 1 NRG. If the target is defeated, additionally restores 1 NRG. This skill can restore up to 4 NRG per round.
*Click skill icon to add correct stats*

Rk13

ATK +85
MAT +57
DEF +23
MDF +22
HP +212

Rk12

ATK +85
MAT +57
DEF +23
MDF +22
HP +212
ATK: +3%
Field Protocol

Field Protocol

Class Skill
(Passive) Increases SPD by 50. During the first battle round, additionally increases SPD by 50. While [Healthy], reduces DMG taken by 20%.

Rk11

ATK +42
MAT +29
DEF +11
MDF +11
HP +106
ATK: +3%
Battle Fever

Battle Fever

Class Skill
(Passive) After initiating an Active Attack, the character takes 15% less DMG. Dealing Crit DMG additionally decreases DMG taken by 25% for 1 turn.

Rk10

ATK +42
MAT +29
DEF +11
MDF +11
HP +85
DEF: +3%
(Basic Attack) Deals 100% physical DMG and gains [Shield Break I] before attacking.
RangedUnit
Range2 - 3
Height Range↓5 - ↑3

Rk9

ATK +42
MAT +29
DEF +11
MDF +11
HP +85
HP: +3%
(Basic Attack) Performs a single-target attack, dealing 70% physical DMG. If the enemy is within 2 tiles, additionally knocks them back 2 tiles. After attacking, restores 1 NRG.
Sprite 10When attacking, if the character and target are in a straight line, additionally deals 30% AoE physical DMG to all enemies within the 1*3-tile area directly ahead.
RangedUnit
Range1 - 3
Height Range↓5 - ↑5

Rk8

ATK +28
MAT +19
DEF +8
MDF +7
HP +63
HP: +3%
(Physical DMG) [Instant]. Selects a tile and deals 30% DMG to all enemies within 1 ring of the target, dispels 2 [Buffs], and inflicts [Blind], [Dazzled], and [Sprite 3ATK II] for 1 turn, then inflicts [Priority Mark].
AoEGround
Range1 - 3
Height Range↓5 - ↑3
Effect Height↓2 - ↑2

Rk7

ATK +28
MAT +19
DEF +8
MDF +7
HP +63
DEF: +3%
Traceless Shadow

Traceless Shadow

2
Background
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5
Background
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Class Skill
(Support) Gains 1 [Dodge] for 1 turn. Upon a successful [dodge], teleports behind the attacker's back, dealing 100% Physical DMG, and gains [dodge] again for 1 turn.
Unit

Rk6

ATK +28
MAT +19
DEF +8
MDF +7
HP +49
ATK: +3%
Fleeing Hare

Fleeing Hare

Reaction Skill
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [Sprite 2Move II] for 2 turns.

Rk5

ATK +28
MAT +19
DEF +8
MDF +7
HP +49
ATK: +3%
Disruption Tactics

Disruption Tactics

Reaction Skill
(Reaction) When hit by a single-target attack, if the character does not have [Dodge], performs [Preempt] and inflicts [Blind] on the attacker for 1 turn; when hit by an AoE attack, performs [Preempt] and inflicts [Dazzled] on the attacker for 1 turn. Preempt effects can trigger up to 2 times per round.
Sprite 10After entering [Prowl Form], gains the following additional effect: After being actively attacked, teleports behind the attacker, [Strikes Back] for [piercing DMG] equal to 40% of P.ATK, and gains 1 [Dodge] for 2 turns. Can trigger up to 1 time per round.

Rk4

ATK +21
MAT +14
DEF +6
MDF +5
HP +35
DEF: +3%
(Support) [Instant]. Teleports to the target [Empty Tile] and turns the tile into [Smoke] for 2 turns. Gains 1 [Dodge] lasting until the start of the next 2 turns, [Sprite 2ATK III], and [Shadowstride] for 3 turns.
Sprite 10Cannot be cast again while under [Shadowstride].
Ground
Range1 - 3
Height Range↓5 - ↑3

Rk3

ATK +21
MAT +14
DEF +6
MDF +5
HP +35
HP: +3%
Displaced Escort

Displaced Escort

2
Background
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Class Skill
(Physical DMG) [Instant]. Selects an enemy while ignoring obstacles and knocks them 5 tiles toward the character. If a collision occurs, inflicts [Stunned] on the target for 1 turn. Before attacking, reduces collision DMG taken by the character by 100%.
Sprite 10Then teleports in front of the target and deals 40% DMG. After attacking, gains 1 [Dodge] lasting until the start of the next 2 turns and [Sprite 2ATK III] for 3 turns.
RangedUnit
Range1 - 5
Height Range↓2 - ↑2

Rk2

ATK +21
MAT +14
DEF +6
MDF +5
HP +28
HP: +3%
Blindside Assault

Blindside Assault

Class Skill
2
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(Physical DMG) Performs a single-target attack, dealing 50% DMG; then deals 90% AoE DMG to all enemies within the 1*4-tile area directly ahead.
Sprite 10Has [Attached Passive], which has the following effect: When attacking enemies with [Priority Mark], increases ATK by 20%, Crit by 30%, and Crit DMG by 15%; when attacking an enemy from behind, doubles the Crit and Crit DMG increases.
RangedUnit
Range1 - 4
Height Range↓5 - ↑5

Rk1

ATK +21
MAT +14
DEF +6
MDF +5
HP +28
DEF: +3%
(Physical DMG) [Rally Command]. Performs a single-target attack, dealing 150% DMG, ignoring [Assisting Cover], inflicting [Sprite 3Move II] for 2 turns, and knocking the target back 2 tiles;
Sprite 10For every 1 [Buff] or 2 [Debuffs] the target has, performs 1 follow-up attack that deals 10% DMG, up to 5 follow-up attacks.
Sprite 10After attacking, removes 1 NRG from the target.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Ascension Skill

Lone Combat

Lone Combat

Ascension Skill
(Passive) [Level 1 effect] When there are no other allies within 2 tiles of the character, DMG and piercing DMG are increased by 4%, while DMG taken and piercing DMG taken are reduced by 4%.
Lone Combat

Lone Combat

Ascension Skill
(Passive) [Level 2 effect] When there are no other allies within 2 tiles of the character, DMG and piercing DMG are increased by 8%, while DMG taken and piercing DMG taken are reduced by 8%.
Lone Combat

Lone Combat

Ascension Skill
(Passive) [Level 3 effect] When there are no other allies within 2 tiles of the character, DMG and piercing DMG are increased by 12%, while DMG taken and piercing DMG taken are reduced by 12%.
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