Soshage

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Level: 60
rarity_4
Background
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Alexei - Snowstride

Lone Forsaken
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1620
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4167
183
Trait

Alone Through the Snow


Sprite 10Gains [Toughness], [Bloodthirst], and [Daunting Counter].
Sprite 10Immune to [Sprite 1Resolve] and ignores [Frosty] tile effects.
Sprite 10Gains the [Advanced Wardpiercer] effect.
Sprite 10When defeated, enters [Brutebear Form]. Until the end of the next 2 turns, does not consume [Primal Charge] and gains [Unlimited Resolve]. This effect can be triggered up to 1 time per battle.
Sprite 10Increases max HP by 60%. At the start of the battle, gains 2 stacks of [Primal Charge].
Sprite 10At the start of the battle, gains 2 stacks of [Goredrinker] for 2 turns. Max stack count increased by 1.
Sprite 10While in [Brutebear Form], increases Movement by 1 tile and is immune to [Frozen-type Statuses] and [Disarm]. When beastifying into [Brutebear Form], dispels all [Debuffs] from the character.
Basic
Slash

Slash

Basic
(Basic Attack) Deals 100% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Default Skill
Brutebear's Might

Brutebear's Might

3
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3
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Class Skill
(Physical DMG) [Instant] Jumps to the target location and deals 100% [Ice] [AoE DMG] to all enemies (excluding [Items]) within 3 tiles of the target.
Sprite 10While [Primal Charge] is not depleted, reduces this skill's NRG cost by 2, and performs Pursuit, dealing 50% [Ice] [AoE DMG] to enemies within range, then enters [Brutebear Form].
AoEGround
Range1 - 3
Height Range↓5 - ↑3
Effect Height↓2 - ↑2
SP Skill
(Passive) Outside of the character's turn: increases P.ATK by 10%; each stack of [Goredrinker] additionally increases P.ATK by 10%.
Sprite 10Increases Strike Back count by 2 per round. After performing Strike Back or Active Attack, gains 1 stack of [Goredrinker] for 2 turns.
Height Range↓1 - ↑1
*Click skill icon to add correct stats*

Rk13

ATK +87
MAT +53
DEF +37
MDF +27
HP +275

Rk12

ATK +87
MAT +53
DEF +37
MDF +27
HP +275
ATK: +3%
凜鋒遊擊

凜鋒遊擊

Class Skill
(被動)戰鬥開始時,獲得[凜鋒遊擊],效果:
Sprite 10攻擊提高10%。攻擊後,可再移動2格。
Sprite 10途經[冰凍]地形格時不消耗移動力,每回合最多對2塊地形格生效。
Height Range↓1 - ↑1

Rk11

ATK +44
MAT +26
DEF +19
MDF +14
HP +137
ATK: +3%
便攜凍傷瓶

便攜凍傷瓶

Class Skill
(被動)戰鬥開始時,獲得額外技能[凍傷瓶]
Height Range↓1 - ↑1

Rk10

ATK +44
MAT +26
DEF +19
MDF +14
HP +110
DEF: +3%
遠擲

遠擲

Basic
(普攻)單體攻擊,造成100%物理傷害。
Ranged對單位
Range1 - 5
Height Range↓5 - ↑3

Rk9

ATK +44
MAT +26
DEF +19
MDF +14
HP +110
HP: +3%
痛擊

痛擊

Basic
(普攻)對目標範圍1圈內所有敵人造成70%範圍物理傷害,再對中心目標額外擊退2格。
AoE對單位
Range1 - 1
Height Range↓2 - ↑2
Effect Height↓2 - ↑2

Rk8

ATK +29
MAT +18
DEF +12
MDF +9
HP +82
HP: +3%
不屈抵抗

不屈抵抗

Class Skill
(被動)戰鬥開始時,獲得[不屈抵抗],效果:
Sprite 10[個性]觸發的[無限不屈]在持續時間結束時,若自身[血脈沸騰]不少於2層,則消耗2層並使持續時間延長1回合。
Sprite 10戰鬥回合數為7的倍數時,行動開始時獲得2[血脈沸騰],並回復[個性]中觸發[無限不屈]的次數。
Height Range↓1 - ↑1

Rk7

ATK +29
MAT +18
DEF +12
MDF +9
HP +82
DEF: +3%
原始狂怒

原始狂怒

2
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Class Skill
(物理傷害)對目標方向3*3區域內所有敵人,造成100%[冰屬性][範圍傷害]
Sprite 10[個性]中的[不屈]有剩餘觸發次數,則本技能所消耗能量減少2,釋放時消耗全部生命值,技能倍率提高至180%
AoE對地面
Range1 - 3
Height Range↓2 - ↑2
Effect Height↓2 - ↑2

Rk6

ATK +29
MAT +18
DEF +12
MDF +9
HP +64
ATK: +3%
活性化

活性化

Reaction Skill
(反應)最大生命值提高12%,受治療效果提高30%

Rk5

ATK +29
MAT +18
DEF +12
MDF +9
HP +64
ATK: +3%
力量覺醒

力量覺醒

Reaction Skill
(反應)受到治療效果提高10%;受到治療時,獲得[Sprite 2傷害2],持續1回合。

Rk4

ATK +22
MAT +13
DEF +9
MDF +7
HP +46
DEF: +3%
餘震波

餘震波

Class Skill
(被動)最大生命值提高15%。戰鬥開始時,獲得1層[血脈沸騰][餘震波][餘震波]效果:
Sprite 10處於[蠻熊形態]時,行動結束時回復1點能量,技能[裂地震]使得範圍內的可攻擊[物品]傳導[餘震],且[裂地震]可攻擊友方[物品],並對傳導[餘震][物品]的傷害降低99%
Height Range↓1 - ↑1

Rk3

ATK +22
MAT +13
DEF +9
MDF +7
HP +46
HP: +3%
孤鋒

孤鋒

Class Skill
(被動)戰鬥開始時,獲得[孤峰],效果:
Sprite 10攻擊時若目標敵人數少於4,每少1名,攻擊提高10%
Sprite 10[蠻熊形態]時,額外獲得技能[掀山轟]
Height Range↓1 - ↑1

Rk2

ATK +22
MAT +13
DEF +9
MDF +7
HP +37
HP: +3%
狂暴戰意

狂暴戰意

Class Skill
(被動)戰鬥開始時,獲得[狂暴戰意],效果:
Sprite 10非當前行動時:物攻提高10%,每層[渴血戰斧]使物攻額外提高10%
Sprite 10每回合反擊次數加2。反擊或主動攻擊後,獲得1[渴血戰斧],持續2回合。
Height Range↓1 - ↑1

Rk1

ATK +22
MAT +13
DEF +9
MDF +7
HP +37
DEF: +3%
血性

血性

Class Skill
(被動)戰鬥開始時,獲得[血性],效果:
Sprite 10主動攻擊時,物攻提高20%;普攻時,物攻額外提高20%
Sprite 10[蠻熊形態]時,獲得額外技能[暴怒吼]
Height Range↓1 - ↑1

Ascension Skill

Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 1 Effect] When [Injured], DMG is increased by 5% and DMG taken is reduced by 5%.
Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 2 Effect] When [Injured], DMG is increased by 10% and DMG taken is reduced by 10%.
Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 3 Effect] When [Injured], DMG is increased by 15% and DMG taken is reduced by 15%.