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Gains [Toughness] and has additional skill [Sigil - Full Liberation].
At the start of the turn, if [Liberation] is less than 10 stacks and does not have [Sigil Overdraw], forcibly triggers [Sigil - Full Liberation] effect.
Increases ATK and DEF by 15%; when fighting [The Challengers], additionally increases ATK and DEF by 15%.
When [Sigil - Full Liberation] is cast or triggered, the [shield value] gained increases to 70% of HP, the duration of [Sigil Overdraw] received is reduced by 2 turns, and it does not prevent HP recovery.
When [The Challengers] exist in battle, increases DMG dealt by 25% and reduces DMG taken and piercing DMG taken by 25% when actively attacked; the effect continues until the start of the next turn after all [The Challengers] are defeated.






















Level: 60
Trait
Immortal Sunflare
Default Skill
Earthshatter Blaze
Class Skill
(Physical DMG) [Break the Shackles] Jumps to the target location, then deals 60% DMG to all enemies in a 3×2 area directly in front and inflicts [
P.DEF III] for 2 turns. If the skill only hits 1 enemy, DMG increases to 120%. This skill can be used up to 1 time per round.
When having 5 stacks of [Liberation], inflicts 9 stacks of [Shatter the Shackles] on the target for 2 turns after attacking.
When having 10 stacks of [Liberation], has the 5-stack effect and this skill switches to [Instant].
AoEGround
Range1 - 4
Height Range↓5 - ↑3
*Click skill icon to add correct stats*
Rk13
ATK +82
MAT +49
DEF +34
MDF +26
HP +242
Rk12
ATK +82
MAT +49
DEF +34
MDF +26
HP +242
ATK: +3%
Desert Warrior
Class Skill
(Passive) Immune to [Blind]. After actively attacking, if the target is on [Soil], [Sandbed], [Wasteland], or [Quicksand] tiles, deals additional [Sand] [Piercing DMG] equal to 10% of ATK.
Range1 - 3
Height Range↓6 - ↑4
Rk11
ATK +41
MAT +25
DEF +17
MDF +13
HP +121
ATK: +3%
Insight
Class Skill
(Passive) P.ATK increases by 8%. Before attacking, dispels 1 [Defense Attribute Buff] from the target.
Rk10
ATK +41
MAT +25
DEF +17
MDF +13
HP +97
DEF: +3%
Sandfall Breach
Basic
(Basic Attack) Single-target attack. Deals 100% physical DMG. Against targets on [Dust] tiles or affected by [Control], DMG is increased by 30% when attacking.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk9
ATK +41
MAT +25
DEF +17
MDF +13
HP +97
Rk8
ATK +27
MAT +16
DEF +11
MDF +9
HP +72
HP: +3%
Solar Piercing
Class Skill
(Passive) At the start of the turn, if having 10 or more stacks of [Liberation], gains [Poised and Ready]. When using [Sigil - Full Liberation], the character can gain [Poised and Ready].
Rk7
ATK +27
MAT +16
DEF +11
MDF +9
HP +72
DEF: +3%
Imperial Blood Rite
Class Skill
(Passive) All effects of skill [Sigil's Protection] take effect regardless of conditions.
[Sigil Overdraw] does not prevent HP recovery; if [trait] already has this effect, changes to: increases healing received by 30%.
After casting or triggering [Sigil - Full Liberation], gains [Arcane Protection], [Regeneration III], and [Shield Regeneration III] for 4 turns.
Rk6
ATK +27
MAT +16
DEF +11
MDF +9
HP +56
Rk5
ATK +27
MAT +16
DEF +11
MDF +9
HP +56
ATK: +3%
Sigil's Protection
Reaction Skill
(Reaction) Reduces DMG taken and piercing DMG taken by 15%.
When having [Shield], additionally reduces DMG taken and piercing DMG taken by 15%.
When actively attacked, further reduces DMG taken and piercing DMG taken by 15%.
Rk4
ATK +21
MAT +12
DEF +9
MDF +6
HP +40
DEF: +3%
Dawn's Resurgence
Class Skill
3

(Support) Grants [Poised and Ready] to the target and the character. When cast on the character himself, the character can [Re-attack].
Unit
Range0 - 4
Height Range↓5 - ↑5
Rk3
ATK +21
MAT +12
DEF +9
MDF +6
HP +40
HP: +3%
Gathered Radiance
Class Skill
(Passive) At the end of the turn, if the 10-stack [Liberation] effect of [Break the Shackles] skills was not triggered this turn, gains [Poised and Ready] and 5 stacks of [Liberation].
Rk2
ATK +21
MAT +12
DEF +9
MDF +6
HP +32
HP: +3%
Gladiator's Strike
Class Skill
2

(Physical DMG) [Break the Shackles] Single-target attack. Deals 100% DMG. After attacking, inflicts [Taunted] and [The Challenger] on the enemy for 2 turns; the character gains [Basic Resistance] and 1 stack of [Gladiator Supreme] until the start of the next turn.
When having [Poised and Ready], consumes it after attacking and additionally gains 1 stack of [Gladiator Supreme].
When having 10 stacks of [Liberation], consumes 10 stacks after attacking and additionally gains 2 stacks of [Gladiator Supreme].
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk1
ATK +21
MAT +12
DEF +9
MDF +6
HP +32
DEF: +3%
Everburning Sun
2

Class Skill
(Physical DMG) [Break the Shackles] Prepares for 1 turn to deal 180% DMG to the enemy 1 tile directly in front.
When preparation begins, inflicts [
Move III] (for 1 turn), [Taunted], and [The Challenger] on the target for 2 turns; the character gains [Basic Resistance] and 1 stack of [Gladiator Supreme] until the start of the next turn.
When preparation is complete, if having 10 stacks of [Liberation], consumes 10 stacks to increase skill multiplier and P.ATK by 100% when attacking.
Ground
Range1 - 1
Height Range↓2 - ↑2



