Soshage

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Level: 60
rarity_4
Background
/icon/smallflag_breaker

Shams

Prince of Elaman
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unittag_humanshield
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Trait
Immortal Sunflare

Immortal Sunflare


Sprite 10Gains [Toughness] and has additional skill [Sigil - Full Liberation].
Sprite 10At the start of the turn, if [Liberation] is less than 10 stacks and does not have [Sigil Overdraw], forcibly triggers [Sigil - Full Liberation] effect.
Sprite 10Increases ATK and DEF by 15%; when fighting [The Challengers], additionally increases ATK and DEF by 15%.
Sprite 10When [Sigil - Full Liberation] is cast or triggered, the [shield value] gained increases to 70% of HP, the duration of [Sigil Overdraw] received is reduced by 2 turns, and it does not prevent HP recovery.
Sprite 10When [The Challengers] exist in battle, increases DMG dealt by 25% and reduces DMG taken and piercing DMG taken by 25% when actively attacked; the effect continues until the start of the next turn after all [The Challengers] are defeated.
Basic
Slash

Slash

Basic
(Basic Attack) Deals 100% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Default Skill
(Physical DMG) [Break the Shackles] Jumps to the target location, then deals 60% DMG to all enemies in a 3×2 area directly in front and inflicts [Sprite 3P.DEF III] for 2 turns. If the skill only hits 1 enemy, DMG increases to 120%. This skill can be used up to 1 time per round.
Sprite 10When having 5 stacks of [Liberation], inflicts 9 stacks of [Shatter the Shackles] on the target for 2 turns after attacking.
Sprite 10When having 10 stacks of [Liberation], has the 5-stack effect and this skill switches to [Instant].
AoEGround
Range1 - 4
Height Range↓5 - ↑3
*Click skill icon to add correct stats*

Rk13

ATK +82
MAT +49
DEF +34
MDF +26
HP +242

Rk12

ATK +82
MAT +49
DEF +34
MDF +26
HP +242
ATK: +3%
Desert Warrior

Desert Warrior

Class Skill
(Passive) Immune to [Blind]. After actively attacking, if the target is on [Soil], [Sandbed], [Wasteland], or [Quicksand] tiles, deals additional [Sand] [Piercing DMG] equal to 10% of ATK.
Range1 - 3
Height Range↓6 - ↑4

Rk11

ATK +41
MAT +25
DEF +17
MDF +13
HP +121
ATK: +3%
Insight

Insight

Class Skill
(Passive) P.ATK increases by 8%. Before attacking, dispels 1 [Defense Attribute Buff] from the target.

Rk10

ATK +41
MAT +25
DEF +17
MDF +13
HP +97
DEF: +3%
(Basic Attack) Single-target attack. Deals 100% physical DMG. Against targets on [Dust] tiles or affected by [Control], DMG is increased by 30% when attacking.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk9

ATK +41
MAT +25
DEF +17
MDF +13
HP +97
HP: +3%
(Basic Attack) Deals 100% physical DMG and gains 20% [Life Steal].
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk8

ATK +27
MAT +16
DEF +11
MDF +9
HP +72
HP: +3%
Solar Piercing

Solar Piercing

Class Skill
(Passive) At the start of the turn, if having 10 or more stacks of [Liberation], gains [Poised and Ready]. When using [Sigil - Full Liberation], the character can gain [Poised and Ready].

Rk7

ATK +27
MAT +16
DEF +11
MDF +9
HP +72
DEF: +3%
(Passive) All effects of skill [Sigil's Protection] take effect regardless of conditions.
Sprite 10[Sigil Overdraw] does not prevent HP recovery; if [trait] already has this effect, changes to: increases healing received by 30%.
Sprite 10After casting or triggering [Sigil - Full Liberation], gains [Arcane Protection], [Regeneration III], and [Shield Regeneration III] for 4 turns.

Rk6

ATK +27
MAT +16
DEF +11
MDF +9
HP +56
ATK: +3%
(Reaction) When [Injured], for each stack of [Liberation] the character has, DEF increases by 3%.

Rk5

ATK +27
MAT +16
DEF +11
MDF +9
HP +56
ATK: +3%
Sigil's Protection

Sigil's Protection

Reaction Skill
(Reaction) Reduces DMG taken and piercing DMG taken by 15%.
Sprite 10When having [Shield], additionally reduces DMG taken and piercing DMG taken by 15%.
Sprite 10When actively attacked, further reduces DMG taken and piercing DMG taken by 15%.

Rk4

ATK +21
MAT +12
DEF +9
MDF +6
HP +40
DEF: +3%
Dawn's Resurgence

Dawn's Resurgence

Class Skill
3
Background
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(Support) Grants [Poised and Ready] to the target and the character. When cast on the character himself, the character can [Re-attack].
Unit
Range0 - 4
Height Range↓5 - ↑5

Rk3

ATK +21
MAT +12
DEF +9
MDF +6
HP +40
HP: +3%
(Passive) At the end of the turn, if the 10-stack [Liberation] effect of [Break the Shackles] skills was not triggered this turn, gains [Poised and Ready] and 5 stacks of [Liberation].

Rk2

ATK +21
MAT +12
DEF +9
MDF +6
HP +32
HP: +3%
Gladiator's Strike

Gladiator's Strike

Class Skill
2
Background
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(Physical DMG) [Break the Shackles] Single-target attack. Deals 100% DMG. After attacking, inflicts [Taunted] and [The Challenger] on the enemy for 2 turns; the character gains [Basic Resistance] and 1 stack of [Gladiator Supreme] until the start of the next turn.
Sprite 10When having [Poised and Ready], consumes it after attacking and additionally gains 1 stack of [Gladiator Supreme].
Sprite 10When having 10 stacks of [Liberation], consumes 10 stacks after attacking and additionally gains 2 stacks of [Gladiator Supreme].
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk1

ATK +21
MAT +12
DEF +9
MDF +6
HP +32
DEF: +3%
Everburning Sun

Everburning Sun

2
Background
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Class Skill
(Physical DMG) [Break the Shackles] Prepares for 1 turn to deal 180% DMG to the enemy 1 tile directly in front.
Sprite 10When preparation begins, inflicts [Sprite 3Move III] (for 1 turn), [Taunted], and [The Challenger] on the target for 2 turns; the character gains [Basic Resistance] and 1 stack of [Gladiator Supreme] until the start of the next turn.
Sprite 10When preparation is complete, if having 10 stacks of [Liberation], consumes 10 stacks to increase skill multiplier and P.ATK by 100% when attacking.
Ground
Range1 - 1
Height Range↓2 - ↑2

Ascension Skill

Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 1 Effect] When [Injured], DMG is increased by 5% and DMG taken is reduced by 5%.
Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 2 Effect] When [Injured], DMG is increased by 10% and DMG taken is reduced by 10%.
Defeat-hardened

Defeat-hardened

Ascension Skill
(Passive) [Level 3 Effect] When [Injured], DMG is increased by 15% and DMG taken is reduced by 15%.