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Level: 60
Trait
Most Formidable Boss Rico
Gains [Block] and [Jump]; immune to [Frosty] tile effects. P.ATK and HP increase by 15%. After being actively attacked, if in [Injured] state, recovers HP equal to 50% of P.ATK. Can be triggered up to 2 times per round. [Fur Rage] state: Gains 6 stacks at the start of the battle, 2 stacks when attacked, and 2 stacks at the end of the turn; when having 8 stacks, gains the additional skill [Awoo! Dragon Roar!]; after using it, gains [Quiet Mode]; gains 4 stacks of [Fur Rage] when [Quiet Mode] ends. The skill [Awoo! Dragon Roar!] gains 100% increased Crit and 20% increased Skill Multiplier when attacking.
Default Skill
Knockback Bash
3

Class Skill
(Physical DMG) Single-target attack. Deals 140% DMG and knocks the target back by 2 tiles.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
*Click skill icon to add correct stats*
Rk13
ATK +81
MAT +57
DEF +33
MDF +23
HP +240
Rk12
ATK +81
MAT +57
DEF +33
MDF +23
HP +240
ATK: +3%
Crackling Sparks
Class Skill
(Passive) Gains 2 stacks of [Fur Rage] after casting a [class skill] attack. When dealing Collision DMG, deals AoE physical DMG equal to 25% of P.ATK to all enemies within a 1-tile radius of both parties involved in the Collision. ATK increases by 15% against targets with Knockback Immunity; before attacking, inflicts [
P.DEF II] and [
M.DEF II] for 2 turns.
Rk11
ATK +41
MAT +29
DEF +17
MDF +11
HP +120
ATK: +3%
World's My Oyster
Class Skill
(Leader's Aura) For all "Drifter" allies in battle, ATK increases by 10%, and DEF increases by 20%. When performing active attacks and Strike Back, DMG dealt increases by 5% for each 1 target hit, up to 15%; if the target is in [Injured] state, Crit and Crit DMG increase by 10%.
Rk10
ATK +41
MAT +29
DEF +17
MDF +11
HP +96
DEF: +3%
No Escape
Basic
(Basic Attack) Deals 70% AoE physical DMG to all enemies within a 1-tile radius of the target, then knocks back the center target by an additional 2 tiles.
AoEUnit
Range1 - 1
Height Range↓2 - ↑2
Effect Height↓2 - ↑2
Rk9
ATK +41
MAT +29
DEF +17
MDF +11
HP +96
HP: +3%
Critical Strike
Basic
(Basic Attack) Deals 100% physical DMG and increases Crit by 15% before attacking.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk8
ATK +27
MAT +19
DEF +11
MDF +8
HP +72
HP: +3%
Hammer Time!
Class Skill
(Decision) Select to use either [Mountain-Toppling Slap] or [Earth-Shattering Tornado].
Unit
Rk7
ATK +27
MAT +19
DEF +11
MDF +8
HP +72
DEF: +3%
Try to Make Me Mad
2

Class Skill
(Support) Gains 2 stacks of [Fur Rage], [
ATK II], and [
Crit DMG I] for 2 turns, and performs [Roar Fury] until the start of the next 2 turns.
Unit
Rk6
ATK +27
MAT +19
DEF +11
MDF +8
HP +56
ATK: +3%
First Strike
Reaction Skill
(Reaction) Before being actively attacked from the [front or side], performs [Preempt], dealing 70% DMG. Can be activated 1 time per round.
Rk5
ATK +27
MAT +19
DEF +11
MDF +8
HP +56
ATK: +3%
Never Give Up
Reaction Skill
(Reaction) Reduces melee DMG taken by 15%. Gains [Unyielding]; when triggered, recovers all NRG, removes [Quiet Mode], and gains 8 stacks of [Fur Rage]; also gains [
SPD IV] for 1 turn.
Rk4
ATK +20
MAT +14
DEF +8
MDF +6
HP +40
DEF: +3%
Hammer Smash
Class Skill
3

2

(Physical DMG) Attacks the specified target, dealing 40% AoE DMG, knocking them back by 4 tiles, with Skill Multiplier increased by 70% against targets with Knockback Immunity; then performs Pursuit, dealing 75% AoE DMG to all enemies in a cross-shaped range of 2 tiles of the target, and dispels 2 [buffs]. When having [Be Serious!], all Skill Multipliers of this skill increase by 10% and inflicts [Stunned] for 1 turn after performing Pursuit.
AoEUnit
Range1 - 1
Height Range↓2 - ↑2
Rk3
ATK +20
MAT +14
DEF +8
MDF +6
HP +40
Rk2
ATK +20
MAT +14
DEF +8
MDF +6
HP +32
HP: +3%
Charge Pursuit
Class Skill
3

(Physical DMG) [Instant]. Charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt].
MeleeUnit
Range1 - 3
Height Range↓1 - ↑1
Rk1
ATK +20
MAT +14
DEF +8
MDF +6
HP +32
DEF: +3%
Warrior of Frost
Class Skill
(Passive) When the character is on [Frosty] tiles, decreases the DMG taken by 30% and increases Movement by 1 tile.
Ascension Skill
Valiant Vanguard
Ascension Skill
(Passive) [Level 1 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 4% and DMG taken is reduced by 4%.
Valiant Vanguard
Ascension Skill
(Passive) [Level 2 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 8% and DMG taken is reduced by 8%.
Valiant Vanguard
Ascension Skill
(Passive) [Level 3 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 12% and DMG taken is reduced by 12%.



