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Level: 60
Trait
Iris Vanguard
Increases M.DEF by 25%. [Preempt] can deal 60% physical DMG. The trigger range changes to within 3 tiles of the character and can be triggered up to 6 times per round. At the start of the turn, gains 1 NRG. Gains [Block], can also block [magical attacks]. Performs [Preempt] on enemies in [front or side] within 2 tiles of the character before they actively attack. At the end of the turn, if the character is within an enemy's [threat range], gains [Iris Vanguard], lasting until the start of the next turn.
Default Skill
Brutal Blow
2

Class Skill
(Physical DMG) Single-target attack. Deals 130% DMG. Before attacking, the character gains [
P.DEF II] and [
M.DEF II] for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
*Click skill icon to add correct stats*
Rk13
ATK +80
MAT +56
DEF +28
MDF +31
HP +219
Rk12
ATK +80
MAT +56
DEF +28
MDF +31
HP +219
ATK: +3%
Battlefield Traversal
Class Skill
(Passive) Reduces DMG taken by 15%, immune to [Scorch] and skill interruption effects. At the end of the turn, clears enemy [traps] and special tile effects within 2 tiles around the character.
Rk11
ATK +40
MAT +28
DEF +14
MDF +15
HP +110
ATK: +3%
Encounter Stance
Class Skill
(Passive) 40% of the character's M.DEF is added to P.ATK, HP is increased by 10% at the start of the battle.
Rk10
ATK +40
MAT +28
DEF +14
MDF +15
HP +88
DEF: +3%
Dispelling Strike
Basic
(Basic Attack) Deals 100% physical DMG and dispels 2 [buffs] on the target.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk9
ATK +40
MAT +28
DEF +14
MDF +15
HP +88
HP: +3%
Sword Cane
Basic
(Basic Attack) Single-target attack. Deals 75% Physical DMG. Before attacking, if the target has 3 or more [debuffs], pursues after the attack, dealing 35% physical DMG 2 times.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk8
ATK +27
MAT +19
DEF +9
MDF +10
HP +66
HP: +3%
Night Crimson
Class Skill
(Leader's Aura) For all "Night Crimson" allies in battle, increases ATK by 10%, DEF by 20%, and DMG by 12%.
Rk7
ATK +27
MAT +19
DEF +9
MDF +10
HP +66
DEF: +3%
Cloud Slash
3

Class Skill
(Physical DMG) Deals 3 hits of 25% physical DMG to all enemies within a 2-tile radius of the character, inflicting [Vulnerable II] after dealing DMG, lasting for 2 turns. After attacking, gains [Iris Vanguard] and [Slashed Clean] for 1 turn.
AoEGround
Rk6
ATK +27
MAT +19
DEF +9
MDF +10
HP +51
ATK: +3%
Quell the Tides
Reaction Skill
(Reaction) When attacked by a ranged attack from [front or side] enemies, if the attacker's SPD is lower than the character's, dodges all their attacks. Can be triggered up to 1 time per round. When dodging, deals 60% physical DMG to 1 random target within a 3×4 area in the attacker's direction.
Rk5
ATK +27
MAT +19
DEF +9
MDF +10
HP +51
ATK: +3%
Front Defense
Reaction Skill
(Reaction) When hit by an active attack from the [front], the DMG taken is decreased by 30%.
Rk4
ATK +20
MAT +14
DEF +7
MDF +8
HP +37
DEF: +3%
Shared Tribulation
Class Skill
2

3

(Support) [Instant] Teleports other allies within 4 tiles of the character to the character's side. The character gains [Assisting Cover], [Block Enhancement II], and [Comrades] for 2 turns.
Unit
Rk3
ATK +20
MAT +14
DEF +7
MDF +8
HP +37
HP: +3%
Shelter from the Storm
3

Class Skill
(Support) Grants [DMG Reduction IV] to the character and [
P.DEF II], [
M.DEF II], and [Piercing DMG Reduction III] to all allies within 3 tiles of the character for 2 turns.
Unit
Rk2
ATK +20
MAT +14
DEF +7
MDF +8
HP +29
HP: +3%
Co-Defense
Class Skill
(Passive) For each ally within 2 tiles of the character, DEF increases by 10%, up to 40%.
Rk1
ATK +20
MAT +14
DEF +7
MDF +8
HP +29
Ascension Skill
United Strength
Ascension Skill
(Passive) [Level 1 Effect] When there are 3 or more allies within 3 tiles of the character, DMG is increased by 4% and DMG taken is reduced by 4%.
United Strength
Ascension Skill
(Passive) [Level 2 Effect] When there are 3 or more allies within 3 tiles of the character, DMG is increased by 8% and DMG taken is reduced by 8%.
United Strength
Ascension Skill
(Passive) [Level 3 Effect] When there are 3 or more allies within 3 tiles of the character, DMG is increased by 12% and DMG taken is reduced by 12%.




