Soshage

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Level: 60
rarity_4
Background
/icon/smallflag_assaulter

Rawiyah - Nostalgia

Mobile Squad Assault Vanguard
unittag_nightcrimson
unittag_iria
unittag_thebombing
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1438
1005
400
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3391
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Trait
Sunny Spirit

Sunny Spirit

[Fatigue] lasts until the start of the next turn, [Stamina] stacks up to 30 stacks. For each 1 enemy hit by the skill, additionally gains 1 stack of [Stamina]. At the start of the battle, gains 10 stacks of [Stamina]. After hitting with an [AoE Attack], Rawiyah can [Act Again] and receives [Fatigue]; For each 1 enemy damaged by the skill, she gains 1 stack of [Stamina].
Basic
Slash

Slash

Basic
(Basic Attack) Deals 100% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Default Skill
(Physical DMG) Deals 65% [AoE DMG] to all enemies within 3 tiles of the character. After attacking, the skill switches to [Gale Dance - Resolution], and the skill stays for 1 turn.
AoEGround
Switch to
(Physical DMG) Deals 85% [AoE DMG] to all enemies within 2 tiles of the character. After attacking, the skill switches to [Gale Dance - Sincerity].
AoEGround
SP Skill
(Passive) After actively dealing Physical DMG, deals 15% physical DMG to all enemies within 2 tiles of the character, inflicting 1 random [Level 2 Attribute Debuff] for 2 turns. Can be triggered up to 3 times per round.
*Click skill icon to add correct stats*

Rk13

ATK +77
MAT +54
DEF +22
MDF +22
HP +224

Rk12

ATK +77
MAT +54
DEF +22
MDF +22
HP +224
ATK: +3%
Fancy Footwork

Fancy Footwork

Class Skill
2
Background
/icon/icon_tp
(Support) Takes 50% less [AoE DMG] and gains 2 [Dodge] attempts for 2 turns.
Unit

Rk11

ATK +39
MAT +27
DEF +11
MDF +11
HP +112
ATK: +3%
Hunting Impulse

Hunting Impulse

3
Background
/icon/icon_tp
Class Skill
(Physical DMG) Single-target attack. Deals 130% DMG. Before attacking, Crit increases by 15%. If the target is defeated, recovers 3 NRG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk10

ATK +39
MAT +27
DEF +11
MDF +11
HP +89
DEF: +3%
(Basic Attack) Single-target attack. Deals 85% physical DMG and knocks the target back by 1 tile. After attacking, the skill switches to [Get Out of My Sight!!], and the skill stays for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Switch to
(Basic Attack) Selects 1 enemy within a cross-shaped range around the character, charges to their side, and deals 110% Physical DMG, knocking them back by 2 tiles. Upon collision, inflicts [Stunned] on the skill target for 1 turn. After attacking, the skill switches to [Try the Punch!].
MeleeUnit
Range1 - 3
Height Range↓1 - ↑1

Rk9

ATK +39
MAT +27
DEF +11
MDF +11
HP +89
HP: +3%
(Basic Attack) Deals 110% Physical DMG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2

Rk8

ATK +26
MAT +18
DEF +7
MDF +7
HP +67
HP: +3%
(Physical DMG) Deals 3 hits of 25% DMG to all enemies within a 5×3 area in the target direction. After actively casting any skill 1 time, the DMG of this skill increases to 3 hits of 35% DMG; after actively casting any skill 2 times, the DMG of this skill increases to 3 hits of 50% DMG, lasting until the end of the turn.
AoEGround
Height Range↓2 - ↑2
Effect Height↓4 - ↑4

Rk7

ATK +26
MAT +18
DEF +7
MDF +7
HP +67
DEF: +3%
(Passive) When Movement plus [Charge] distance is no less than 4 tiles, recovers 1 NRG after attacking; if the target is defeated, additionally recovers 1 NRG. Each effect can be triggered up to 1 time per round.

Rk6

ATK +26
MAT +18
DEF +7
MDF +7
HP +52
ATK: +3%
I'm! Mad! Now!

I'm! Mad! Now!

Reaction Skill
(Reaction) Gains [Resolve]. When any ally is defeated in battle, the character recovers all HP, and gains [Sprite 2DMG III] and [DMG Reduction III], lasting for 2 turns.

Rk5

ATK +26
MAT +18
DEF +7
MDF +7
HP +52
ATK: +3%
Vital Guard

Vital Guard

Reaction Skill
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, if the character is [Dying], gains [Dodge] for 1 turn. Can be activated up to 1 time per round.

Rk4

ATK +19
MAT +14
DEF +5
MDF +6
HP +37
DEF: +3%
Mobile Crew

Mobile Crew

Class Skill
(Passive) Increases SPD by 100. Before attacking, if the target's SPD is lower than the character's, increases the DMG dealt by 10% and ignores the target's [reaction skill].

Rk3

ATK +19
MAT +14
DEF +5
MDF +6
HP +37
HP: +3%
Police Lasso

Police Lasso

3
Background
/icon/icon_cd
Class Skill
(Debuff) [Instant] After attacking, inflicts [Restraint], [Sprite 3ATK II] and [Sprite 1Assist] on the target, lasting for 2 turns. For targets with [Restraint], additionally inflicts [Stunned], lasting for 2 turns. Can be used for 3 times.
Unit
Range1 - 2
Height Range↓5 - ↑3

Rk2

ATK +19
MAT +14
DEF +5
MDF +6
HP +30
HP: +3%
(Physical DMG) [Instant] Selects a location within a cross-shaped range of 3 tiles around the character and performs [Charge], dealing 15% DMG to enemies passed through and stealing 1 [buff]. Upon hit, reduces the CD of this skill by 1 turn, and increases the DMG of the next Active Skill by 15%.
AoEGround
Range2 - 3
Height Range↓1 - ↑1
Effect Height↓2 - ↑2

Rk1

ATK +19
MAT +14
DEF +5
MDF +6
HP +30
DEF: +3%
(Passive) After actively dealing Physical DMG, deals 15% physical DMG to all enemies within 2 tiles of the character, inflicting 1 random [Level 2 Attribute Debuff] for 2 turns. Can be triggered up to 3 times per round.

Ascension Skill

Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 1 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 4% and DMG taken is reduced by 4%.
Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 2 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 8% and DMG taken is reduced by 8%.
Valiant Vanguard

Valiant Vanguard

Ascension Skill
(Passive) [Level 3 Effect] When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 12% and DMG taken is reduced by 12%.