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Level: 60
Trait
Fearless Charge
Before an attack or [Charge], for each tile Leonide traversed, his DMG increases by 8% and he ignores 10% DEF of the target. After he actively attacks with skills other than an [instant] skill, the effect ends and he gains [Charge DMG Reduction]. Effect: Decreases DMG taken by 30% for 2 turns. If Leonide moved and [charged] no less than 5 tiles, he ignores [block] and [dodge] of the target. [Trait] enters CD for 1 turn.
Default Skill
All-Out Pike Thrust
3

2

Class Skill
(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around him, dealing 60% DMG. Before attacking, adds 30% of HP to ATK (not exceeding 200% of P.ATK). Knocks the target back by 2 tiles. When causing a collision, inflicts [Stunned] on the target for 1 turn.
MeleeUnit
Range1 - 3
Height Range↓1 - ↑1
*Click skill icon to add correct stats*
Rk13
ATK +77
MAT +55
DEF +26
MDF +22
HP +249
Rk12
ATK +77
MAT +55
DEF +26
MDF +22
HP +249
ATK: +3%
Glowing Pike Thrust
Class Skill
1

6

(Physical DMG) Leonide charges at 1 enemy within a cross-shaped range around him, dealing 100% DMG. Before attacking, dispels 2 [Debuffs] from Leonide, then recovers HP equal to 100% ATK. Adds 35% of his HP to ATK (but not exceeding 200% of P.ATK).
MeleeUnit
Range1 - 3
Height Range↓1 - ↑1
Rk11
ATK +39
MAT +27
DEF +13
MDF +11
HP +125
ATK: +3%
Parry
Class Skill
(Passive) Before receiving a physical melee attack, turns to face the attacker and adds 20% of the character's P.ATK to P.DEF.
Rk10
ATK +39
MAT +27
DEF +13
MDF +11
HP +100
Rk9
ATK +39
MAT +27
DEF +13
MDF +11
HP +100
HP: +3%
Invigorating Strike
Basic
(Basic Attack) Deal 100% physical DMG and additionally recover 1 NRG.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk8
ATK +26
MAT +18
DEF +9
MDF +7
HP +75
HP: +3%
Charge Pursuit
Class Skill
3

(Physical DMG) [Instant]. Charges at 1 enemy within a cross-shaped range around the character, dealing 30% DMG. Gains immunity to [Preempt].
MeleeUnit
Range1 - 3
Height Range↓1 - ↑1
Rk7
ATK +26
MAT +18
DEF +9
MDF +7
HP +75
DEF: +3%
Discipline
Class Skill
(Leader's Aura) For all "Discipline" allies in battle, increases ATK by 10%, and DEF by 20%. For the skills with a CD no less than 4 turns, the CD of skills is reduced by 1 turn.
Rk6
ATK +26
MAT +18
DEF +9
MDF +7
HP +58
ATK: +3%
Endure Pain
Reaction Skill
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. When [Injured], the DMG taken is decreased by 20%.
Rk5
ATK +26
MAT +18
DEF +9
MDF +7
HP +58
ATK: +3%
Guardian's Oath
3

Reaction Skill
(Reaction) Takes [melee DMG] for all other allies within 2 tiles around the character, and performs [Preempt], dealing 70% DMG. CD: 3 turns.
Rk4
ATK +19
MAT +14
DEF +7
MDF +6
HP +42
DEF: +3%
Charge Stance
Class Skill
4

(Support) [Instant] Increases Leonide's movement by 2 tiles, but restricts movement to only a straight line. Increases ATK by 15% after moving. After attacking, Leonide can Move Again and inherit the remaining movement. Afterward, the skill switches to [Assault Discharge].
Unit
Switch to
Rk3
ATK +19
MAT +14
DEF +7
MDF +6
HP +42
HP: +3%
Radiant Guard
Class Skill
(Passive) At the start of the battle, increases HP by 15%. The character is immune to the negative effects of [Injured]. Before attacking, if the character's max HP is greater than the target's current HP, knocks the target back by 1 tile.
Rk2
ATK +19
MAT +14
DEF +7
MDF +6
HP +33
HP: +3%
Light of Sanctuary
Class Skill
3

(Support) [Instant] Single-target Healing. Restores 25% of the target's HP. If the target is [Unharmed], the effect changes, which grants [
DMG II] and [
M.DEF II] for 2 turns.
Unit
Range0 - 3
Height Range↓8 - ↑6
Rk1
ATK +19
MAT +14
DEF +7
MDF +6
HP +33
DEF: +3%
High Alert
2

Class Skill
(Support) Performs [Alert] towards a 2-tile area in the target direction, dealing 150% [physical AoE DMG] once an enemy enters this area.
Ground
Range1 - 2
Height Range↓2 - ↑2
Ascension Skill
Form of Steadfast Stone
Ascension Skill
Form of Steadfast Stone
Ascension Skill
Form of Steadfast Stone
Ascension Skill
Unique
Radiant Armor
Ascension Skill
(Passive) [Level 1 Effect] Max HP increases by 20%; [Charge DMG Reduction] effect: DMG taken is additionally reduced by 20%; after dealing DMG, [class skill] and [reaction skill] CDs are reduced by 1 turn. Can be triggered up to 1 time per round.
Unique
Radiant Armor
Ascension Skill
(Passive) [Level 2 Effect] Max HP increases by 30%; [Charge DMG Reduction] effect: DMG taken is additionally reduced by 25%; after dealing DMG, [class skill] and [reaction skill] CDs are reduced by 1 turn. Can be triggered up to 2 times per round.
Unique
Radiant Armor
Ascension Skill
(Passive) [Level 3 Effect] Max HP increases by 40%; [Charge DMG Reduction] effect: DMG taken is additionally reduced by 25%; after dealing DMG, [class skill] and [reaction skill] CDs are reduced by 1 turn. Can be triggered up to 3 times per round.



