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Level: 60
Trait
Experienced General
Magnus decreases the ATK and DEF of all enemies within 4 tiles of himself by 15%. Adds 40% of P.DEF to his P.ATK.
Default Skill
Mountain Breaker
3

2

Class Skill
(Physical DMG) Single-target attack. Magnus deals 150% DMG. When the target is [Injured], he also inflicts [Isolate] before attacking. Magnus restores 2 NRG when he defeats the target.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
*Click skill icon to add correct stats*
Rk13
ATK +77
MAT +54
DEF +37
MDF +23
HP +222
Rk12
ATK +77
MAT +54
DEF +37
MDF +23
HP +222
ATK: +3%
Sharpened Blade
Class Skill
(Passive) When performing an active attack, DMG increases by 10%. When the character strikes back, DMG increases by 30%.
Rk11
ATK +39
MAT +27
DEF +18
MDF +11
HP +111
ATK: +3%
Iron Chariot
4

Class Skill
(Physical DMG) Single-target attack. Deals DMG equal to 300% of the character's P.DEF, up to 200% of P.ATK. Before attacking, adds 20% of the character's P.ATK to P.DEF for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk10
ATK +39
MAT +27
DEF +18
MDF +11
HP +89
DEF: +3%
Mighty Swing
Basic
(Basic Attack) Deals 70% [AoE DMG] to all enemies within a 3×2 area in the target direction.
AoEUnit
Range1 - 2
Height Range↓2 - ↑2
Effect Height↓2 - ↑2
Rk9
ATK +39
MAT +27
DEF +18
MDF +11
HP +89
Rk8
ATK +26
MAT +18
DEF +12
MDF +8
HP +67
Rk7
ATK +26
MAT +18
DEF +12
MDF +8
HP +67
DEF: +3%
Blood & Steel
Class Skill
(Leader's Aura) For all "Fortitude" allies in battle, increases ATK by 10% and DEF by 20%. Decreases the DMG taken by 10% if [Healthy]. Becomes immune to the negative effect of the [Injured] state.
Melee
Range1 - 1
Height Range↓2 - ↑2
Rk6
ATK +26
MAT +18
DEF +12
MDF +8
HP +52
ATK: +3%
Bloodthirsty Axe
Reaction Skill
(Reaction) Performs a [Strike Back] with [basic attack] when hit by an active attack from the [front or side]. The effect can be activated up to 1 time per round.
Melee
Range1 - 1
Height Range↓2 - ↑2
Rk5
ATK +26
MAT +18
DEF +12
MDF +8
HP +52
ATK: +3%
Hardening
Reaction Skill
(Reaction) When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains [DMG Reduction II] for 2 turns.
Rk4
ATK +19
MAT +14
DEF +9
MDF +6
HP +37
DEF: +3%
Forceful Cast
Class Skill
1

3

(Physical DMG) Magnus throws the enemy to an [Empty Tile] 3 or 4 tiles away from himself, dealing 70% DMG to all enemies within a 1-tile radius of the target tile and inflicting [
Move I]. The effect lasts for 2 turns.
MeleeUnit
Range1 - 1
Height Range↓2 - ↑2
Rk3
ATK +19
MAT +14
DEF +9
MDF +6
HP +37
HP: +3%
Cry of Victory
Class Skill
(Passive) When an enemy is defeated within 2 tiles of the character, inflicts [
ATK II] on all enemies within 5 tiles, granting [
DMG II] to allies. Lasts for 2 turns. Triggers the effect immediately before using [Mountain Breaker], which can be triggered up to 1 time per round.
Range1 - 2
Rk2
ATK +19
MAT +14
DEF +9
MDF +6
HP +30
Rk1
ATK +19
MAT +14
DEF +9
MDF +6
HP +30
DEF: +3%
Resolve
Class Skill
(Passive) Immediately recovers 5% HP when the character is defeated. Can be activated up to 1 time per battle.
Ascension Skill
Unique
Spirit of Steel
Ascension Skill
(Passive) [Level 1 Effect] Increases P.DEF by 10%.
When the skill [Cry of Victory] triggers, additionally inflicts [Isolate] on enemies for 2 turns.
Increases DMG by 20% against targets with [Isolate] and generates 40% [Life Steal]; when attacked by targets with [Isolate], reduces DMG taken by 20%.
Unique
Spirit of Steel
Ascension Skill
(Passive) [Level 2 Effect] Increases P.DEF by 20%.
When the skill [Cry of Victory] triggers, additionally inflicts [Isolate] on enemies for 2 turns.
Increases DMG by 35% against targets with [Isolate], generates 40% [Life Steal], and increases the DMG multiplier of the skill [Mountain Breaker] against them by 40%; when attacked by targets with [Isolate], reduces DMG taken by 20%.
Unique
Spirit of Steel
Ascension Skill
(Passive) [Level 3 Effect] Increases P.DEF by 30%.
When the skill [Cry of Victory] triggers, additionally grants allies [
P.DEF III] and inflicts [Isolate] on enemies for 2 turns.
Increases DMG by 50% against targets with [Isolate], generates 40% [Life Steal], and increases the DMG multiplier of the skill [Mountain Breaker] against them by 60%; when attacked by targets with [Isolate], reduces DMG taken by 30%.
Will of Unbreakable Steel
Ascension Skill
(Passive) [Level 1 Effect] P.DEF is increased by 10% and physical DMG taken is reduced by 10%.
Will of Unbreakable Steel
Ascension Skill
(Passive) [Level 2 Effect] P.DEF is increased by 20% and physical DMG taken is reduced by 10%.
Will of Unbreakable Steel
Ascension Skill
(Passive) [Level 3 Effect] P.DEF is increased by 20% and physical DMG taken is reduced by 20%.



