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At the start of the turn, dispels 5 [debuffs] and gains [physical shield] equal to 30% of HP.
Consumes 1 stack of [Curse Mark] for each active attack or strike back; transforms into [Cursed Armor: Sin Binding] when out of [Curse Mark].
This effect cannot be dispelled or immunized.
Cursed Armor: Punishment
Buff. Reduces DMG taken by 15%, generates 40% [Life Steal], and increases Movement by 1 tile; increases DMG and Crit by 20%, and gains [Toughness].


Related skills: