Season
: 0
Faction :
Shi Association
Trait Keywords :
Fixer
, [SMALL]
Status
201
3-7
49
Resistances

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
70% (141)
50% (101)
20% (40)
4
+4
SKILL 2
[On Use] Clash Power +1 for every 4 (
Poise on self +
Bleed on target) (max 4)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +1
Poise Count
[On Use] Deal +11% damage for every 4
[On Use] Deal +11% damage for every
[On Use] Gain +1






4
+3
SKILL 3
[On Use] Coin Power +1 for every 4 (
Poise on self +
Bleed on target) (max 2)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +2
Poise Count
[On Use] Deal +11% damage for every 4
[On Use] Deal +11% damage for every
[On Use] Gain +2




4
+4
SKILL 3
[Unclashable]
External effects cannot trigger this Skill to be Reused
Deal +48% damage for every
Target Aim (max 144%)
Deal +48% damage on Critical Hit for every
Target Aim (max 144%)
- At 4
Target Aim, instead of the two above effects, deal +444% damage on Critical Hit
[On Use] Base Power +2 for every 4
Poise on self (max 10)
[On Use] Coin Power +4 for every
Target Aim (max 10)
[On Use] Gain 5
Poise for every
Target Aim
[After Attack] Lose ((
Target Aim - 1) x 5)
Poise
[After Attack] Remove
Ready to Loose and
Target Aim from self
External effects cannot trigger this Skill to be Reused
Deal +48% damage for every
Deal +48% damage on Critical Hit for every
- At 4
[On Use] Base Power +2 for every 4
[On Use] Coin Power +4 for every
[On Use] Gain 5
[After Attack] Lose ((
[After Attack] Remove


14
+4
DEFENSE
If this unit does not have
Arrow - Shi, activate "Evade" instead
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has
Ready to Loose, gain (60 /
Target Aim Stack) Shield for the turn (once per turn)
[Turn End] If this unit has
Ready to Loose, and did not use an Attack Skill this turn, gain 1
Target Aim next turn (once per turn)
[Turn End] If this unit does not have
Ready to Loose, and has 1+
Arrow - Shi, gain 1 of each
Ready to Loose and
Target Aim next turn (once per turn)
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has
[Turn End] If this unit has
[Turn End] If this unit does not have
x3 Owned
At 4
Arrow - Shi Stack: when this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turn
If this unit used "Bow's Glimmer" Skill at 2+
PASSIVE
If this unit is in
Ready to Loose state, convert the leftmost Base Attack Skill equipped on the Dashboard to "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was converted (Sin Affinity carries over from the converted Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
- If, at max
Gain the following effects based on which Base Attack Skill was converted (Sin Affinity carries over from the converted Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
PASSIVE
x4 Res
Turn End: apply 1
Pierce DMG Up next turn to the ally who inflicted the most
Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest
Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted
Bleed Potency that turn)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE






