
Endure
[x0.75]

Fatal
[x2]

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

Normal
[x1]
17
+13
cost
20
x1
x5
x2
AWAKENING SKILL
52
Atk Weight
3
Kal'tsit
If the main target has
Burn or
Rupture, Final Power +3
[Before Attack] Deal +1% damage for every 1 (
Rupture Potency +
Rupture Count) on the main target (max 25%)
- If this unit has
Hardened Shell-Barrier, multiply this effect and its maximum cap by 2
[After Attack] Gain 10
Hardened Shell-Barrier
[After Attack] Heal self and 1 ally with the least HP percentage by 30% of this unit's max HP
- If this unit is at max HP, heal 2 other allies instead
[After Attack] Heal 15 SP for 2 allies, including this unit, with the lowest SP
[Before Attack] Deal +1% damage for every 1 (
- If this unit has
[After Attack] Gain 10
[After Attack] Heal self and 1 ally with the least HP percentage by 30% of this unit's max HP
- If this unit is at max HP, heal 2 other allies instead
[After Attack] Heal 15 SP for 2 allies, including this unit, with the lowest SP
3
+4
cost
25
x1
x5
x2
CORROSION SKILL
54
Atk Weight
3
Kal'tsit
[Indiscriminate]
Targets randomly
Base Power +1 for every 6 (
Rupture Potency +
Rupture Count) on the main target (max 2)
[Before Attack] Gain +1 Atk Weight for every 3 highest Reson. (max 2)
[After Attack] Gain 10
Hardened Shell-Barrier
[After Attack] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to (HP damage taken due to this effect x 2)
- This damage does not kill this unit. Max out the
Hardened Shell-Barrier Stack at Turn End and gain 2
Damage Up next turn (once per turn)
Targets randomly
Base Power +1 for every 6 (
[Before Attack] Gain +1 Atk Weight for every 3 highest Reson. (max 2)
[After Attack] Gain 10
[After Attack] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to (HP damage taken due to this effect x 2)
- This damage does not kill this unit. Max out the




[Coin Start] If this Skill's damage did not Stagger or kill any target, deal +30% damage
Turn Start: heal self and 1 ally with the lowest HP percentage by (
Hardened Shell-Barrier Stack)% of this unit's max HP
- If this unit is at max HP, heal 2 other allies with the lowest HP percentages instead
- If the heal-receiving units are at 25% or lower HP, or are Staggered, multiply this effect's healing by 1.5
Turn End: if the last E.G.O Skill Faust used during this Encounter was Command : Meltdown, lose only 1 Stack of
Hardened Shell-Barrier at Turn End instead
- This effect activates in the same turn the E.G.O Skill is used
- If this unit is at max HP, heal 2 other allies with the lowest HP percentages instead
- If the heal-receiving units are at 25% or lower HP, or are Staggered, multiply this effect's healing by 1.5
Turn End: if the last E.G.O Skill Faust used during this Encounter was Command : Meltdown, lose only 1 Stack of
- This effect activates in the same turn the E.G.O Skill is used
PASSIVE







