[Target Fixed]
Prioritizes the target with the earliest Deployment order
[Clash Win] Inflict +4 Rupture Count
[Clash Lose] If the target has the earliest Deployment order, inflict 1 Dialogues [On Hit without Cracking] Inflict 2 Rupture [On Hit without Cracking] Inflict 2 Rupture [On Hit without Cracking] Inflict 2 Rupture [On Hit without Cracking] Inflict 2 Rupture