
Normal
[x1]

Fatal
[x2]

Fatal
[x2]

Normal
[x1]

Ineff.
[x0.5]

Endure
[x0.75]

Normal
[x1]
8
+4
cost
20
x4
x2
AWAKENING SKILL
53
Atk Weight
3
Skadi
When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage
[On Use] Clash Power +1 for every 4
Sinking on the main target (max 2)
[Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)
[Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)
[After Attack] If 1 or more targets are killed, deal (
Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most
Sinking Potency)
[On Use] Clash Power +1 for every 4
[Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)
[Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)
[After Attack] If 1 or more targets are killed, deal (
[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2
Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)
- When attacking just a single target, apply it to 3 targets instead
13
-3
cost
25
x4
x2
CORROSION SKILL
55
Atk Weight
3
Skadi
[Indiscriminate]
Targets randomly
[On Use] Clash Power +1 for every 5
Sinking on the main target (max 3)
[Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)
- Gain +1 Atk Weight (max 2)
- Deal +15% damage (max 30%)
[After Attack] Apply 1
Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)
- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1
Gloom DMG Up as well
Targets randomly
[On Use] Clash Power +1 for every 5
[Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)
- Gain +1 Atk Weight (max 2)
- Deal +15% damage (max 30%)
[After Attack] Apply 1
- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1








[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1
Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)
- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills)
- For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1
- For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1
PASSIVE





