Status
1968
Clue
Status

1968

3-5

50
Resistances

[x0.8]

[x0.8]

[x0.8]

Endure
[x0.75]

Endure
[x0.75]

Normal
[x1]

[x1.2]

[x1.2]

[x1.3]

Normal
[x1]
Stagger Threshold
30% (590)
0% (0)
If target has 3+ types of Deathrites, Coin Power +1
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 50
4
+7
SKILL 1
4
+4
SKILL 2




4
+4
SKILL 3




7
+13
SKILL 4
Prioritizes targets with the most types of Deathrite
[On Use] Coin Power +1 for every 2
Rupture on the main target (max 4)
[On Use] Coin Power +1 for every 2



3
+3
SKILL 5
4
+3
SKILL 6
7
+13
SKILL 7
[Target Fixed]
Prioritizes targets with the most types of Deathrite
[On Use] Coin Power +1 for every type of Deathrite on target (max 3)
Prioritizes targets with the most types of Deathrite
[On Use] Coin Power +1 for every type of Deathrite on target (max 3)
3
+2
SKILL 8


supercoin


supercoin


supercoin


supercoin
5
+8
SKILL 9
Prioritizes the target with the earliest Deployment order
Coin Power -2 for every
Dialogues on target
[Clash Lose] Cannot Stagger with this attack. Gain 24 defensedown for this Encounter
[Clash Lose] Deal -50% damage
Coin Power -2 for every

[Clash Lose] Cannot Stagger with this attack. Gain 24 defensedown for this Encounter
[Clash Lose] Deal -50% damage


supercoin


supercoin


supercoin
5
+8
SKILL 10
[Unclashable]
[Target Fixed]
This Skill attacks targets that are not the earliest in the Deployment order
Uses the Heishou Pack - Mao Branch to Stagger every Identity except for the Identity with the earliest Deployment order next turn; this unit recovers from Stagger
[After Attack] Ends turn
[Target Fixed]
This Skill attacks targets that are not the earliest in the Deployment order
Uses the Heishou Pack - Mao Branch to Stagger every Identity except for the Identity with the earliest Deployment order next turn; this unit recovers from Stagger
[After Attack] Ends turn


After Attack: heal 5 SP for every Deathrite on the target
On Hit, when the target's Deathrite is triggered, heal 3 SP for every Deathrite triggered
On Hit, when the target's Deathrite is triggered, heal 3 SP for every Deathrite triggered
PASSIVE
First Turn Start: gain examinationofqiu
PASSIVE
Ends the Encounter at 50% HP
PASSIVE
Begins the Encounter with half the Potency and Count for the following effects this unit had at the start of this phase: burst, combustion, sinking, vibration, laceration
PASSIVE
Every Turn Start: Core and Part gain 900 Shield.
- When the unit with the earliest Deployment order has teaching, lose 300 Shield per Stack
- When the unit with the earliest Deployment order has 3+ teaching, this unit does not gain Shield for the rest of the Encounter
- When the unit with the earliest Deployment order has teaching, lose 300 Shield per Stack
- When the unit with the earliest Deployment order has 3+ teaching, this unit does not gain Shield for the rest of the Encounter
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Story
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