Increased Max HP LV 1
Increase Max HP by 5%.
Increased Max HP LV 2
Increase Max HP by 10%.
Increased Max HP LV 3
Increase Max HP by 15%.
Increased Max EN LV 1
Increase Max EN by 5%.
Increased Max EN LV 2
Increase Max EN by 10%.
Increased Max EN LV 3
Increase Max EN by 15%.
Increased ATK LV 1
Increase ATK by 5%.
Increased ATK LV 2
Increase ATK by 10%.
Increased ATK LV 3
Increase ATK by 15%.
Increased DEF LV 1
Increase DEF by 5%.
Increased DEF LV 2
Increase DEF by 10%.
Increased DEF LV 3
Increase DEF by 15%.
Increased MOB LV 1
Increase Mobility by 5%.
Increased MOB LV 2
Increase Mobility by 10%.
Increased MOB LV 3
Increase Mobility by 15%.
Increased ACC LV 1
Increases Accuracy by 5%.
Increased EVA LV 1
Increase Evasion by 5%.
Critical Damage Boost LV 1
Increase Critical Damage by 5%.
Critical Damage Boost LV 2
Increase Critical Damage by 10%.
Critical Damage Boost LV 3
Increase Critical Damage by 15%.
(HP conditions) Increased ATK LV 1
When HP is 50% or above, increase own ATK by 5%.
(HP conditions) Increased ATK LV 2
When HP is 50% or above, increase own ATK by 10%.
(HP conditions) Increased ATK LV 3
When HP is 50% or above, increase own ATK by 15%.
(HP conditions) Increased ATK LV 2
When HP is 50% or below, increase own ATK by 10%.
(HP conditions) Increased ATK LV 3
When HP is 50% or below, increase own ATK by 15%.
HP Restoration (Single Unit) LV 1
Restore own HP 5% at the start of every turn.
HP Restoration (Single Unit) LV 2
Restore own HP 10% at the start of every turn.
EN Recovery (Single Unit) LV 1
Restore own EN 5% at the start of every turn.
Psycho-Frame LV 1
Increase own ACC and EVA by 5%.,
Psycho-Frame LV 2
Increase own ACC and EVA by 7%.,
Phase Shift Armor LV 1
When the enemy attacks with physical weapons, reduce damage taken by 10%.
Phase Shift Armor LV 2
When the enemy attacks with physical weapons, reduce damage taken by 20%.
Phase Shift Armor LV 3
When the enemy attacks with physical weapons, reduce damage taken by 30%.
Nanolaminate Armor LV 1
When the enemy attacks with beam weapons, reduce damage taken by 10%.
Nanolaminate Armor LV 2
When the enemy attacks with beam weapons, reduce damage taken by 20%.
Nanolaminate Armor LV 3
When the enemy attacks with beam weapons, reduce damage taken by 30%.
Special Damage Reduced LV 2
When the enemy attacks with special weapons, reduce damage taken by 20%.
Special Damage Reduced LV 3
When the enemy attacks with special weapons, reduce damage taken by 30%.
(Vigor conditions) Increased ATK & DEF LV 1
When Vigor is Max or higher, increase own ATK and DEF by 5%.,
(Vigor conditions) Increased ATK & DEF LV 2
When Vigor is Max or higher, increase own ATK and DEF by 7%.,
(Vigor conditions) Increased ATK & DEF LV 3
When Vigor is Max or higher, increase own ATK and DEF by 10%.,
Fin Funnel Barrier LV 1
When the enemy attacks with beam ranged weapons, reduce damage taken by 30%.
Fin Funnel Barrier LV 2
When the enemy attacks with beam ranged weapons, reduce damage taken by 40%.
Fin Funnel Barrier LV 3
When the enemy attacks with beam ranged weapons, reduce damage taken by 50%.
Fin Funnel Barrier LV 4
When the enemy attacks with beam ranged weapons, reduce damage taken by 60%.
Escutcheon LV 1
When the enemy attacks with beam weapons, reduce damage taken by 10%.
Escutcheon LV 2
When the enemy attacks with beam weapons, reduce damage taken by 20%.
Escutcheon LV 3
When the enemy attacks with beam weapons, reduce damage taken by 30%.
Physical Damage Reduced LV 2
When the enemy attacks with physical weapons, reduce damage taken by 20%.
Physical Damage Reduced LV 3
When the enemy attacks with physical weapons, reduce damage taken by 30%.
295 row(s) total.

Rows per page

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