Slime Family
Snail Slime
Stat limits
HP
1,410
MP
470
Attack
480
Defence
820
Agility
240
Wisdom
630
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Insulate Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. |
| 10 | Defence +4 Raises defence by 4. |
| 20 | Kabuff Increases the defence of all allies for 4 to 7 turns. |
| 30 | Mist Me Negates all damage 1 time only. Ineffective against certain attacks. |
| 50 | Snap, Crackle, Poof Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns. |
| 70 | Intense Defence Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. |
| 85 | Critical Meltdown Prevents a single enemy from inflicting critical hits for 4 to 7 turns. |
| 100 | Selflessness Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |
Traits
| Insta-Buff Monster sometimes casts Buff on itself at the start of battle. |
| Rando-Mister Lv. 20 Monster sometimes uses Mist Me on itself during battle. |
| Stupefying Skin Lv. 40 Sometimes confuses enemies that inflict direct attacks. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Wizardly Wind Sometimes restores 5 or more MP to all allies during battle. A higher level increases the restored amount. |
Ultra Crafty Spellbinder Lv. 60 Makes it much easier to prevent spellcasting. |
Suggested Synthesis
Locations
No overworld locations found.
Resistances
| Med.25 | |
| Med.25 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| Reg.0 | |
| Low-25 | |
| High50 | |
| High50 | |
| Reg.0 |
| High50 | |
| Reg.0 | |
| Med.25 | |
| Low-25 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Med.25 | |
| Reg.0 |