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Gremlin

Demon Family

Gremlin

Stat limits

HP

1,370

MP

650

Attack

450

Defence

290

Agility

520

Wisdom

640

Talents
Required PointsSkill / Trait
3 Heal
Restores 28 or more HP to a single ally.
10 Squelch
Cures all allies of poison or severe poison.
20 Tingle
Cures all allies of paralysis.
30 Defuddle
Cures all allies of confusion.
50 Cock-a-Doodle-Doo
Cures all allies of sleep.
70 Drain Magic
Absorbs some MP from a single enemy.
85 Snap, Crackle, Poof
Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns.
100 Zing
Resurrects a fallen ally. Has a chance of failure.
120 Wave of Relief
Cures all allies of their status ailments.
Traits
Critical Theorist
Makes it somewhat easier to cast critical spells.
Ace Evader Lv. 20
Makes it somewhat easier to avoid enemy attacks.
Major Downer Lv. 40
Extends the duration of skills that lower the strength, defence, agility or wisdom of enemies to 5 turns. In addition, randomly prevents breath attacks, critical hits or the casting of magic, or bedazzles the enemy.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Insult to Injury Large size
Increases damage inflicted on enemies that are poisoned, severely poisoned, stunned, asleep, confused or paralysed.
Close Scraper Large size Lv. 60
Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it.
Suggested Synthesis
Demon Family
+
Beast Family
Required parent rank: G
=
Gremlin
Gremlin
Locations

No overworld locations found.

Resistances
Antimagic Med.25
Asleep Med.25
Bedazzlement Reg.0
Confused High50
Dark High50
Debilitation Reg.0
Earth Reg.0
Electricity Low-25
Explosions Reg.0
Fire Reg.0
Ice Med.25
Instant Death Reg.0
Light Reg.0
MP Absorption High50
Paralysed Low-25
Poisoned Reg.0
Stunned Med.25
Water High50
Wind High50

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