Demon Family
Gremlin
Stat limits
HP
1,370
MP
650
Attack
450
Defence
290
Agility
520
Wisdom
640
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Heal Restores 28 or more HP to a single ally. |
| 10 | Squelch Cures all allies of poison or severe poison. |
| 20 | Tingle Cures all allies of paralysis. |
| 30 | Defuddle Cures all allies of confusion. |
| 50 | Cock-a-Doodle-Doo Cures all allies of sleep. |
| 70 | Drain Magic Absorbs some MP from a single enemy. |
| 85 | Snap, Crackle, Poof Uses the power of a healthy glow to protect one ally from status ailments for 2 to 5 turns. |
| 100 | Zing Resurrects a fallen ally. Has a chance of failure. |
| 120 | Wave of Relief Cures all allies of their status ailments. |
Traits
| Critical Theorist Makes it somewhat easier to cast critical spells. |
| Ace Evader Lv. 20 Makes it somewhat easier to avoid enemy attacks. |
| Major Downer Lv. 40 Extends the duration of skills that lower the strength, defence, agility or wisdom of enemies to 5 turns. In addition, randomly prevents breath attacks, critical hits or the casting of magic, or bedazzles the enemy. |
Tactical Genius Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes. |
Insult to Injury Increases damage inflicted on enemies that are poisoned, severely poisoned, stunned, asleep, confused or paralysed. |
Close Scraper Lv. 60 Sometimes allows the monster to survive at 1 HP after suffering an attack that would otherwise kill it. |
Suggested Synthesis
Reverse Search
Locations
No overworld locations found.
Resistances
| Med.25 | |
| Med.25 | |
| Reg.0 | |
| High50 | |
| High50 | |
| Reg.0 | |
| Reg.0 | |
| Low-25 | |
| Reg.0 | |
| Reg.0 |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Low-25 | |
| Reg.0 | |
| Med.25 | |
| High50 | |
| High50 |