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Marislime

Slime Family

Marislime

Stat limits

HP

1,390

MP

410

Attack

460

Defence

460

Agility

570

Wisdom

510

Talents
Required PointsSkill / Trait
3 Splish
Inflicts minor water-elemental spell damage on a single enemy.
10 Heal
Restores 28 or more HP to a single ally.
20 Waterspout
Inflicts minor water-elemental damage on one enemy.
30 Snooze
Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
50 Midheal
Restores 76 or more HP to a single ally.
70 Chilly Breath
Inflicts medium ice-elemental breath damage on all enemies.
85 Splash Damage
Inflicts medium water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted.
100 Splash
Inflicts medium water-elemental spell damage on a single enemy.
120 Auto-Cadabra
Restores a small amount of MP after each action.
Traits
Splishmeister
Increases the potency of water-elemental attacks and decreases their MP consumption.
Insta-Accel Lv. 20
Monster sometimes casts Accelerate on itself at the start of battle.
Dodge Denier Lv. 40
Ensures the enemy cannot avoid attacks.
Tactical Commander Large size
Performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Ace Evader Large size
Makes it somewhat easier to avoid enemy attacks.
Ultra Crafty Splasher Large size Lv. 60
Greatly increases the damage inflicted by water-elemental attacks.
Suggested Synthesis
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep Med.25
Bedazzlement High75
Confused Reg.0
Dark Low-25
Debilitation Reg.0
Earth Reg.0
Electricity Reg.0
Explosions Reg.0
Fire Reg.0
Ice Reg.0
Instant Death Reg.0
Light High50
MP Absorption Low-25
Paralysed High75
Poisoned Reg.0
Stunned Reg.0
Water Null100
Wind Med.25

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