Nature Family
Bantamweight
Stat limits
HP
1,280
MP
360
Attack
540
Defence
460
Agility
690
Wisdom
600
Talents
| Required Points | Skill / Trait |
|---|---|
| 3 | Helm Splitter Damages a single enemy and occasionally lowers its defence for 4 to 7 turns. |
| 10 | Slime Squisher A smashing attack that inflicts sizeable damage on monsters in the slime family. |
| 20 | Intense Defence Tightens defences to the extreme, reducing most damage received by 9/10. Can only be used once per battle. |
| 30 | War Cry An ear-popping shout that stuns all enemies for 1 turn. |
| 50 | Max. HP +8 Raises max. HP by 8. |
| 70 | Selflessness Receives all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. |
| 85 | Anchorman A punching technique performed after everyone else that inflicts major damage on the enemy. |
| 100 | Stomp Inflicts medium earth-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. |
Traits
| Strong Starter Raises damage inflicted on enemies up to round 3, but lowers it from round 4 onwards. |
| Sleepy Touch Lv. 20 Regular attacks sometimes put the enemy to sleep. |
| Sobering Slap Lv. 40 Sometimes cures allies of sleep and confusion. |
Tactical Titan Performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Lowers the monster's max. attributes. |
Little Menace Increases damage inflicted on S-size monsters. |
Ultra Crafty Sleeper Lv. 60 Makes it much easier to put the enemy to sleep. |
Suggested Synthesis
Reverse Search
Locations
- Witherwood Plains Any time
Resistances
| Med.25 | |
| High50 | |
| Med.25 | |
| Reg.0 | |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| Low-25 | |
| Low-25 |
| Reg.0 | |
| Reg.0 | |
| High50 | |
| Med.25 | |
| High50 | |
| Reg.0 | |
| Low-25 | |
| High50 | |
| Med.25 |