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Bullfinch

Nature Family

Bullfinch

Stat limits

HP

1,330

MP

390

Attack

620

Defence

550

Agility

510

Wisdom

480

Talents
Required PointsSkill / Trait
3 Sandstorm
Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
10 Frenzy
A risky technique that inflicts a critical hit on a single enemy or ally at random.
20 Attack Attacker
Damages a single enemy and occasionally lowers its attack for 2 to 5 turns.
30 Attack +4
Raises attack by 4.
50 Confusion Attack
Damages a single enemy and occasionally confuses it for 2 to 5 turns.
70 War Cry
An ear-popping shout that stuns all enemies for 1 turn.
85 Persecutter
Damages a single enemy. Highly effective against enemies that are asleep or confused.
100 Fuddle Dance
A dance that confuses all enemies for 2 to 5 turns.
Traits
Agent of Chaos
Always attacks an enemy when the monster is confused. Successful strikes inflict critical hits.
Ace Evader Lv. 20
Makes it somewhat easier to avoid enemy attacks.
Rando-Oomph Lv. 40
Monster sometimes casts Oomph on itself during battle.
Tactical Genius Large size
Sometimes performs 2 or 3 actions in a row. The number of actions is not affected if you don't issue specific orders. Slightly lowers the monster's max. attributes.
Parting Gift Large size
Inflicts damage back on all enemies when the monster dies. The amount inflicted is proportional to the excess damage suffered after the monster's HP are reduced to zero.
Collective Punishment Large size Lv. 60
Attacks that do more damage as the attack attribute increases and strike a single target will strike all enemies instead.
Suggested Synthesis
Bantamweight
Bantamweight
+
Beast Family
=
Bullfinch
Bullfinch
Nature Family
+
Beast Family
Required parent rank: F
=
Bullfinch
Bullfinch
Locations

No overworld locations found.

Resistances
Antimagic Reg.0
Asleep High50
Bedazzlement Reg.0
Confused Med.25
Dark Med.25
Debilitation Med.25
Earth High50
Electricity Reg.0
Explosions Low-25
Fire Reg.0
Ice Reg.0
Instant Death Reg.0
Light Med.25
MP Absorption Reg.0
Paralysed High50
Poisoned Med.25
Stunned Low-25
Water High50
Wind Med.25

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