Season
: 6
Faction :
The Thumb
Trait Keywords :
Syndicate
, [SMALL]
, Soldato II
Status
227
4-6
50
Resistances

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]
Stagger Threshold
70% (159)
40% (91)
20% (45)
4
+6
SKILL 2


5
+4
SKILL 3
[On Use] Coin Power +1 for every 8 (sum of
Burn and
Tremor on target) (max 2)
[On Use] At 3+
Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to
Unbreakable Coins


[On Use] At 3+








[On Hit] If this unit spent
Scorch Propellant Ammo, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1



[On Hit] If this Skill spent 3
Scorch Propellant Ammo, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1



9
+6
DEFENSE
Inflict 2
Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)

Always Active: begin Encounters with 15
Scorch Propellant Ammo
If this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)
When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activate

If this unit spent


When flipping a Coin that spends




PASSIVE
x3 Res
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)
- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use
- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.
- If either Potency or Count is maxed out, supply whichever is not maxed.






- If the


- If the

- If either Potency or Count is maxed out, supply whichever is not maxed.
PASSIVE
x4 Res
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), regain half of the maximum
Ammo capacity (rounded up; once per Encounter; max
Ammo regained: 5)
- If the
Ammo receiving Identity has separate values for Potency and Count, they will gain them at random
- If either Potency or Count of
Ammo is maxed out, gain whichever is not maxed
- This effect does not activate if there are no Identities that use
Ammo




- If the

- If either Potency or Count of

- This effect does not activate if there are no Identities that use

SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE