Season
: Walpurgis Night - VI
Faction :
[L_CORP]
Trait Keywords :
E.G.O Gear
, Lobotomy Corp. Headquarters
, [SMALL]
Status
247
4-7
55
Resistances

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
50% (124)
4
+4
SKILL 1




4
+4
SKILL 2
If target has 6+
Sinking, Coin Power +1
Clash Power +1 for every 2
Protecting Sword (max 2)
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage

Clash Power +1 for every 2

[On Use] At 15+






5
+4
SKILL 3
If target has 6+
Sinking, Coin Power +1
Clash Power +1 for every
Protecting Sword (max 5)
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of
Deep Tears consumed by this Skill

Clash Power +1 for every

[On Use] At 10+


- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of





10
-4
SKILL 1




[On Hit] Gain 2
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Piercing Sword this unit had at Combat Start (max 2)

- Gain 1 additional


16
-4
SKILL 2
Final Power +1 for every 3
Sinking on target (max 3)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage

[On Use] Lose 10 SP
[On Use] At 15+




[On Hit] Gain 3
Deep Tears
- Gain additional
Deep Tears equal to
Piercing Sword this unit had at Combat Start (max 5)

- Gain additional


20
-5
SKILL 3
Final Power +1 for every 3
Sinking on target (max 4)
[On Use] Lose 15 SP
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 3)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of
Deep Tears consumed by this Skill

[On Use] Lose 15 SP
[On Use] At 10+


- Deal +(Stack consumed x 3)% damage
- Base Power +1 for every 5 Stack consumed
[After Attack] If target is defeated, regain half of





3
+10
DEFENSE

[Combat Start] Coin Power +1 for every 2

[Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)
[On Use] Gain 5

[Turn End] At less than 3


- If this unit has


12
-4
DEFENSE
[Clashable Counter]
[Combat Start] Final Power +1 for every 2
Piercing Sword (max 2)
[On Use] Gain 5
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP and gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP
[Combat Start] Final Power +1 for every 2

[On Use] Gain 5

[Turn End] At less than 3


- If this unit has


x3 Owned
x3 Owned
When in
Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
- Combat Start: at 3+
Protecting Sword, gain 1
Protection
- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up instead
When in
Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+
Piercing Sword gain 1
Damage Up
- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up instead

- Take -(SP / 2)% HP damage from attacks (max 20%)
- Combat Start: at 3+


- Combat Start: at 5



When in

- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+


- Combat Start: at 5



PASSIVE
If this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP



- If this unit has 2+


If this unit has 3




- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
PASSIVE
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from

- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
PASSIVE
Turn Start: at 0 or higher SP, gain
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency

- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain

- Uses Minus Coin Skills as Base Skills
When gaining


-


PASSIVE
x5 Owned
Combat Start: applies to the ally with the earliest Deployment order
At -15 or less SP, +1 Final Power to Minus Coin Skills
At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
At -15 or less SP, +1 Final Power to Minus Coin Skills
At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE