Status

319

2-4

51
Resistances

脆弱
[x2]

普通
[x1]

[x0.8]

普通

普通

普通

普通

普通

普通

普通
Stagger Threshold
40% (127)
0% (0)
level: 50
4
+6
4
+7
SKILL 2


5
+5
SKILL 3




4
+4
SKILL 4
Deal +10% damage for every 2
The Middle's Vendetta Mark on the target (max 50%)
[Before Attack] At 40% or less HP, gain Atk Weight +1
[On Use] If the main target has
The Middle's Vendetta Mark, convert all Coins on this Skill to supercoins
[On Use] Coin Power +1 for every 3 enemy with
The Middle's Vendetta Mark (max 2)
[On Use] Clash Power +1 for every 2
The Middle's Vendetta Mark on the main target (max 5)
[After Attack] If this unit killed a target with
The Middle's Vendetta Mark, gain 1
Plus Coin Boost next turn (2 times per turn)
[After Attack] Remove
The Middle's Vendetta Mark on all targets that were hit

[Before Attack] At 40% or less HP, gain Atk Weight +1
[On Use] If the main target has

[On Use] Coin Power +1 for every 3 enemy with

[On Use] Clash Power +1 for every 2

[After Attack] If this unit killed a target with


[After Attack] Remove







2
+2
DEFENSE
[Before Getting Hit] Gain 5 Shield for every
The Middle's Vendetta Mark on the target (once per turn; max 50)
[On Use] If target has 5+
The Middle's Vendetta Mark, Base Power +3; inflict 4
Defense Level Down

[On Use] If target has 5+




[On Hit] Raise Stagger Threshold by 20
[On Hit] Deal 15 fixed HP damage


[On Hit] Raise Stagger Threshold by 20
[On Hit] Deal 15 fixed HP damage
Low Morale Effects :
ターン開始時<sprite name="Enhancement"><color=#f8c200><u><link="Enhancement">攻撃威力増加</color></link></u>1, <sprite name="DefenseDown"><color=#e30000><u><link="DefenseDown">防御レベル減少</color></link></u>3を得て、前のターンに受けた累計ダメージ量に比例して<sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">ダメージ量増加</color></link></u>を得る
(最大体力値の3%につき<sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">ダメージ量増加</color></link></u>1を得る)
Panic Effects :
ターン開始時<sprite name="Enhancement"><color=#f8c200><u><link="Enhancement">攻撃威力増加</color></link></u>2, <sprite name="DefenseDown"><color=#e30000><u><link="DefenseDown">防御レベル減少</color></link></u>6を得て、前のターンに受けた累計ダメージ量に比例して<sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">ダメージ量増加</color></link></u>を得る
(最大体力値の3%につき<sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">ダメージ量増加</color></link></u>1を得る)
PANIC TYPE