Status
227
1-5
65

Resistances
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
% (0)


level: 60
15
-10
SKILL 1
5x
59
Atk Weight
1
[On Use] Clash Power +2 for every type of negative effect on target (max 6)
[On Hit] Inflict +5
keyword icon
Sinking
Count
17
-4
SKILL 2
3x
59
Atk Weight
1
[On Use] Clash Power +2 for every type of negative effect on target (max 6)
[On Hit] Inflict +5
keyword icon
Sinking
Count
[On Hit] Inflict 5
keyword icon
Sinking
18
-4
SKILL 3
2x
59
Atk Weight
1
Targets the unit that has the most
keyword icon
Sinking

[On Use] If target has
keyword icon
Sinking
, Base Power +2
[On Use] Clash Power +2 for every type of negative effect on target (max 6)
[Clash Lose] Heal 5% of missing HP (once per turn; max 100)
[On Hit] Inflict 5
keyword icon
Sinking
If Coin 1 lands Heads, deal +10% damage
[On Hit] Inflict 5
keyword icon
Sinking
If Coin 2 lands Heads, deal +10% damage
[On Hit] Inflict 5
keyword icon
Sinking
If Coins 2 & 3 land Heads, deal +30% damage
[On Hit] Deal Gloom damage equal to (
keyword icon
Sinking
Potency x
keyword icon
Sinking
Count) on target and reduce target's
keyword icon
Sinking
Count by 1
On Tails Hit, inflict 3 sinking
PASSIVE
Turn End: Lose 5 SP
PASSIVE
Turn Start: Heal 5% HP.
PASSIVE
Turn Start: Gain 2 attackdmgup and 2 vulnerable
PASSIVE
At less than 25% HP, heal up to 40% of max HP (1 time max)
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE