Status
4065
Status

1834

2-4

61
Resistances

Weak
[x1.5]

Normal
[x1]

Ineff.
[x0.5]

Fatal
[x2]

Ineff.
[x0.5]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

Weak
[x1.5]
Stagger Threshold
75% (1376)
0% (0)
When the Body is broken, consume all accumulatedpast
When the Body is broken, apply the following effects on the Body for this Encounter:
- Affinity Resist. becomes 0.5 starting from this turn
- Attack Type Resist. becomes 0.5 starting from the next turn
When the Body is broken, apply the following effects on the Body for this Encounter:
- Affinity Resist. becomes 0.5 starting from this turn
- Attack Type Resist. becomes 0.5 starting from the next turn
PASSIVE
When Steam Blaster is broken, completely lose breath on all Parts
Once Steam Blaster is broken, every time this unit gains breath, gain 1 vulnerable for every breath gained
Once Steam Blaster is broken, lose 1 breath On Use of an Attack Skill
Once Steam Blaster is broken, every time this unit gains breath, gain 1 vulnerable for every breath gained
Once Steam Blaster is broken, lose 1 breath On Use of an Attack Skill
PASSIVE
combustion and laceration Potency max out at 30
combustion and laceration Count max out at 5
combustion and laceration Count max out at 5
PASSIVE
When gaining sinking, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
PASSIVE
level: 60
6
+6
SKILL 1
Deal +10% damage for every 50
Accumulated Past on self
[On Use] If this unit's
Accumulated Past is an odd number, this Skill deals +30% damage
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
[On Use] If this unit's
[Clash Lose] Damage dealt by this Skill cannot Stagger the target


supercoin
7
+7
SKILL 2
Deal +10% damage for every 50
Accumulated Past
[On Use] If this unit's
Accumulated Past is an even number, gain 3
Protection (once per turn)
[On Use] If this unit's


5
+6
SKILL 3




[On Hit] Raise Stagger Threshold by 50% of damage dealt
5
+7
SKILL 4


supercoin
10
+10
SKILL 6


At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
At 50+ accumulatedpast, and if Core HP is at 80%-, the Core heals 200 HP by consuming 50 accumulatedpast at Turn End
PASSIVE
Gain 1 enhancement for every 80 accumulatedpast every turn
At 80+ accumulatedpast, gain +1 Slot
At 80+ accumulatedpast, gain +1 Slot
PASSIVE
If accumulatedpast is an odd number, gain 3 vulnerable and attackdmgup
If it is an even number, gain 3 protection and attackdmgdown
If it is an even number, gain 3 protection and attackdmgdown
PASSIVE
Story
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