Status
2602
Status

1626

2-5

60
Resistances

Normal
[x1]

Weak
[x1.5]

Ineff.
[x0.5]

Weak
[x1.5]

Weak
[x1.5]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]
Stagger Threshold
0% (0)
laceration and vibration Potency max out at 30
laceration and vibration Count max out at 5
laceration and vibration Count max out at 5
PASSIVE
level: 60
7
+6
SKILL 1
[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1
4
+5
SKILL 2
[Combat Start] Gain 2
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1


7
+7
SKILL 3
[Combat Start] Gain 3
Self-charge
[On Use] At 5+
Self-charge, Base Power +2
[Clash Lose] Lose 1
Self-charge
[On Use] At 5+
[Clash Lose] Lose 1
4
+6
SKILL 4
[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 2
Self-charge
[On Use] At 5+
If target has
[Clash Lose] Lose 2




4
+4
SKILL 5
[Combat Start] Gain 1
Self-charge
[On Use] At 5+
Self-charge, Coin Power +1
If target has
Paralyze, deal +30% damage
[Clash Lose] Lose 3
Self-charge
[On Use] At 5+
If target has
[Clash Lose] Lose 3






5
+5
SKILL 6




5
+6
SKILL 7
[On Use] At more than 7
Self-charge, deal +10% damage for every excess
Self-charge past 7 (max 120%)
[On Use] Lose all
Self-charge on self; if this unit lost 10+
Self-charge, gain Clash Power +5
[Clash Lose] This Attack Skill deals 0 damage
[On Use] Lose all
[Clash Lose] This Attack Skill deals 0 damage


supercoin
6
+4
SKILL 8
Prioritizes targets that have the lowest HP
If target has
Paralyze, deal +50% damage
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[On Use] If target has equipped Defense Skills, lose 2
Self-charge
[Clash Lose] Lose 2 additional
Self-charge
If target has
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
[On Use] Lose 1
[On Use] If target has equipped Defense Skills, lose 2
[Clash Lose] Lose 2 additional




8
+3
SKILL 9
Prioritizes targets that have the lowest HP
If target has
Paralyze, deal +50% damage
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
Self-charge
[On Use] Lose 1
Self-charge
[On Use] If target has equipped Defense Skills, lose 2
Self-charge
[Clash Lose] Lose 2 additional
Self-charge
If target has
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
[On Use] Lose 1
[On Use] If target has equipped Defense Skills, lose 2
[Clash Lose] Lose 2 additional






1
+1
DEFENSE
[Turn Start] The Head Part gains Shield by its current HP
[Turn End] If the Head Part has Shield, gain 10
Self-charge next turn
[Turn End] If the Head Part has Shield, gain 10
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Gain 3 selfcharge at the start of Turn 1
Gain 1 additional selfcharge for each Cycle Count (max 8)
Gain 1 additional selfcharge for each Cycle Count (max 8)
PASSIVE
Upon death, all Skills are cancelled for the turn
Gain 10 selfcharge when the effect above activates
Gain 10 selfcharge when the effect above activates
PASSIVE
On Hit: If target has charge, reduce target's charge Count by 1 and gain 1 selfcharge (3 times per turn, including 'Unique charge', excluding 'Unique charge' with fixed Potency)
PASSIVE
Story
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