Status
2602



Status
1626
2-5
60

Resistances
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]

Weak
[x1.5]
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Stagger Threshold
0% (0)


laceration and vibration Potency max out at 30
laceration and vibration Count max out at 5
PASSIVE
level: 60
7
+6
SKILL 1
57
Atk Weight
1
[Combat Start] Gain 2
keyword icon
Self-charge

[On Use] At 5+
keyword icon
Self-charge
, Base Power +2
[Clash Lose] Lose 1
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
4
+5
SKILL 2
57
Atk Weight
1
[Combat Start] Gain 2
keyword icon
Self-charge

[On Use] At 5+
keyword icon
Self-charge
, Coin Power +1
[Clash Lose] Lose 1
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Bind
next turn
7
+7
SKILL 3
57
Atk Weight
1
[Combat Start] Gain 3
keyword icon
Self-charge

[On Use] At 5+
keyword icon
Self-charge
, Base Power +2
[Clash Lose] Lose 1
keyword icon
Self-charge
supercoin
[On Hit] Inflict 2
keyword icon
Fragile
[On Hit without Cracking] Inflict 2
keyword icon
Bind
next turn
4
+6
SKILL 4
57
Atk Weight
1
[Combat Start] Gain 1
keyword icon
Self-charge

[On Use] At 5+
keyword icon
Self-charge
, Coin Power +1
If target has
keyword icon
Paralyze
, deal +30% damage
[Clash Lose] Lose 2
keyword icon
Self-charge
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Paralyze
4
+4
SKILL 5
57
Atk Weight
1
[Combat Start] Gain 1
keyword icon
Self-charge

[On Use] At 5+
keyword icon
Self-charge
, Coin Power +1
If target has
keyword icon
Paralyze
, deal +30% damage
[Clash Lose] Lose 3
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Paralyze
5
+5
SKILL 6
57
Atk Weight
1
[Combat Start] Gain 1
keyword icon
Self-charge

If target has
keyword icon
Paralyze
, deal +30% damage
[On Hit] Inflict 2
keyword icon
Fragile
[On Hit] Inflict 5
keyword icon
Paralyze
5
+6
SKILL 7
[On Use] At more than 7
keyword icon
Self-charge
, deal +10% damage for every excess
keyword icon
Self-charge
past 7 (max 120%)
[On Use] Lose all
keyword icon
Self-charge
on self; if this unit lost 10+
keyword icon
Self-charge
, gain Clash Power +5
[Clash Lose] This Attack Skill deals 0 damage
supercoin
[On Hit without Cracking] Inflict 2
keyword icon
Fragile
on the main target
supercoin
[On Hit without Cracking] Inflict 1
keyword icon
Capacitor
[On Hit without Cracking] Inflict 3
keyword icon
Paralyze
on the main target
[On Hit] If target has
keyword icon
Capacitor
, deal 40% of this Coin's final damage as fixed damage
6
+4
SKILL 8
57
Atk Weight
1
Prioritizes targets that have the lowest HP
If target has
keyword icon
Paralyze
, deal +50% damage
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
keyword icon
Self-charge

[On Use] Lose 1
keyword icon
Self-charge

[On Use] If target has equipped Defense Skills, lose 2
keyword icon
Self-charge

[Clash Lose] Lose 2 additional
keyword icon
Self-charge
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Paralyze
8
+3
SKILL 9
57
Atk Weight
1
Prioritizes targets that have the lowest HP
If target has
keyword icon
Paralyze
, deal +50% damage
If target has used a Defense Skill, deal -100% damage
Base Power +1 for every
keyword icon
Self-charge

[On Use] Lose 1
keyword icon
Self-charge

[On Use] If target has equipped Defense Skills, lose 2
keyword icon
Self-charge

[Clash Lose] Lose 2 additional
keyword icon
Self-charge
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Paralyze
1
+1
DEFENSE
[Turn Start] The Head Part gains Shield by its current HP
[Turn End] If the Head Part has Shield, gain 10
keyword icon
Self-charge
next turn
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

Gain 3 selfcharge at the start of Turn 1
Gain 1 additional selfcharge for each Cycle Count (max 8)
PASSIVE

Upon death, all Skills are cancelled for the turn
Gain 10 selfcharge when the effect above activates
PASSIVE

On Hit: If target has charge, reduce target's charge Count by 1 and gain 1 selfcharge (3 times per turn, including 'Unique charge', excluding 'Unique charge' with fixed Potency)
PASSIVE

Story
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