Status
2181
Status

654

2-5

56
Resistances

Ineff.
[x0.5]

Ineff.
[x0.5]

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Normal
[x1]
Stagger Threshold
-
level: 60
1
+1
SKILL 1
[Unclashable]
[On Use] Apply
Crown of Thorns on all Sinners on the field
[On Use] If Core has less than 40% HP, Roses will spawn in enhancerose next turn
[On Use] Apply
[On Use] If Core has less than 40% HP, Roses will spawn in enhancerose next turn
3
+4
SKILL 2
Final Power +1 for every Sinner defeated in this Encounter
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
5
+4
SKILL 3
Final Power +1 for every Sinner defeated in this Encounter
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
6
+4
SKILL 4
Prioritizes targets that do not have
Crown of Thorns
Final Power +1 for every Sinner defeated in this Encounter
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Final Power +1 for every Sinner defeated in this Encounter
[On Use] Final Power +1 for every 2 types of negative effects on target (max 3)
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin
[On Hit without Cracking] Heal the Core by 5% of its max HP
11
+4
SKILL 5
Base Power +3 for every surviving Rose
[Turn End] If there are no surviving Roses, gain 2 vulnerable next turn
[Turn End] If there are no surviving Roses, gain 2 vulnerable next turn


[On Hit] Heal the Core by 5% of its max HP
10
+5
DEFENSE
[Combat Start] Apply 1 enhancement to 1 random Rose next turn
When hit while this unit has Shield, inflict 1 sinking on the attacker
When hit while this unit has Shield, inflict 1 sinking on the attacker
15
+5
DEFENSE
[Combat Start] Apply 1 endurance to 1 random Rose next turn
When hit while this unit has Shield, inflict 1 sinking on the attacker
When hit while this unit has Shield, inflict 1 sinking on the attacker
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Max HP increases by (Cycle Count x 5)%
Deal -(Cycle Count x 5)% damage
Deal -(Cycle Count x 5)% damage
PASSIVE
When the Sign is broken, Rose loses 20% max HP
PASSIVE
When the Flesh is broken, Core loses 20% max HP
PASSIVE
Every turn, all Parts gain 1 protection and 4 defenseup for every Sinner that has the preparesinrose effect
PASSIVE
Story
Found in:

