Status
2612



Status
1829
2-4
48

Resistances
Endure
[x0.75]
Normal
[x1]
Weak
[x1.5]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
Endure
[x0.75]
Weak
[x1.5]
Stagger Threshold
40% (732)
0% (0)


laceration</color> and vibration</color> Potency maxes out at 30.
laceration</color> and vibration</color> Count maxes out at 5.
PASSIVE

When gaining burst</color>, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
PASSIVE
level: 60
10
+7
SKILL 1
60
Atk Weight
1
[On Hit] If target has 2+
keyword icon
Bleed
Count, inflict 5
keyword icon
Bleed
[On Hit] If target has 2+
keyword icon
Bleed
Count, inflict 1
keyword icon
Paralyze
[On Hit] Inflict +4
keyword icon
Bleed
Count
9
+8
SKILL 2
60
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Bleed
9
+6
SKILL 3
60
Atk Weight
1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] If target has
keyword icon
Bleed
, the Core and the Part that used this Skill heal 25 HP
[On Hit] If target has 2+
keyword icon
Bleed
Count, inflict 5
keyword icon
Bleed
[On Hit] If target has
keyword icon
Bleed
, the Core and the Part that used this Skill heal 25 HP
20
+8
SKILL 4
60
Atk Weight
1
Prioritizes target that has the most
keyword icon
Bleed
Potency
[Combat Start] Summon Refracted Clover next turn
[Clash Lose] Refracted Clover summoned at 50% HP
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Deal +(5 x
keyword icon
Bleed
on target x
keyword icon
Bleed
Count on target)% damage (max 200%)
[On Hit without Cracking] Consume all
keyword icon
Bleed
on target
11
+7
DEFENSE
[Combat Start] All Parts gain 3
keyword icon
Protection
[On Hit] Heal the Core and the Part that used this Skill by 1% of this unit's max HP for every
keyword icon
Bleed
on target
[On Hit] Consume 1
keyword icon
Bleed
Count on target
laceration</color> and vibration</color> Potency maxes out at 30.
laceration</color> and vibration</color> Count maxes out at 5.
PASSIVE

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

When the Left Arm is broken, gain 4 reduction every turn
PASSIVE

When the Head is broken, gain 5 defensedown every turn
PASSIVE

Story
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