Status
4248



Status
2974
2-4
47

Resistances
Ineff.
[x0.5]
Weak
[x1.5]
Normal
[x1]

Normal
[x1]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Ineff.
[x0.5]
Weak
[x1.5]
Stagger Threshold
35% (1041)
0% (0)


laceration</color> and vibration</color> Potency maxes out at 30.
laceration</color> and vibration</color> Count maxes out at 5.
PASSIVE

When gaining burst</color>, gain 1 additional Potency and Count (does not apply on Cycle-related buffs)
PASSIVE
level: 60
10
+6
SKILL 1
56
Atk Weight
1
[On Hit] Inflict 5
keyword icon
Tremor
and +2
keyword icon
Tremor
Count
10
+8
SKILL 2
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] The Core and the Part that used this Skill heal 5% HP
10
+4
SKILL 3
56
Atk Weight
1
Prioritize targets that have
keyword icon
Tremor
[On Hit] Inflict 5
keyword icon
Tremor
[On Hit] Trigger vibrationexplosion equal to
keyword icon
Tremor
Count on target
[On Hit] Consume all
keyword icon
Tremor
Count on target
22
+5
SKILL 4
56
Atk Weight
1
Prioritizes targets that do not have
keyword icon
Tipsy

If target does not have
keyword icon
Tipsy
, Clash Power +8
[On Use] If target does not have
keyword icon
Tipsy
, deal +200% damage
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit] If target has 5+
keyword icon
Tipsy
, deal 0 damage
Fairy Gentleman becomes Staggered next turn
[On Hit] Remove all
keyword icon
Tipsy
on target
17
+5
SKILL 5
56
Atk Weight
1
[Combat Start] Summon Refracted Fairy Wine next turn
[Clash Lose] Refracted Fairy Wine summoned at 50% HP
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
supercoin
[On Hit without Cracking] Inflict 5
keyword icon
Tremor
[On Hit without Cracking] Trigger vibrationexplosion
14
+7
DEFENSE
[On Use] Gain 3
keyword icon
Bind
next turn
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

When the Left Arm is broken, gain 4 reduction every turn
PASSIVE

Turn Start: When Fairy Wine is on the field, all Parts gain 5 binding
PASSIVE

Story
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