Status
7427
Clue
Status

5040

1-1

65
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Weak
[x1.5]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Weak
[x1.5]

Weak
[x1.5]
Stagger Threshold
-
level: 60
3
+4
4
+4
SKILL 2
4
+8
SKILL 3
[On Use] Base Power +1 <color=#ff6000><mark=#ff000040><b><u>for every 2
Flower-burying Pin [埋花針]</u></b></mark></color> on self
[On Use] If target has
Bind or paralysis, Base Power +2
[On Use] <color=#ff6000><mark=#ff000040><b><u>Spawn "Flower-burying Pin" next turn</u></b></mark></color>
[Clash Lose] Heal 5 SP on target
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Does not spawn "Flower-burying Pin"</u></b></mark></color>, and the head takes <color=#ff6000><mark=#ff000040><b><u>fixed damage</u></b></mark></color>
[On Use] If target has
[On Use] <color=#ff6000><mark=#ff000040><b><u>Spawn "Flower-burying Pin" next turn</u></b></mark></color>
[Clash Lose] Heal 5 SP on target
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Does not spawn "Flower-burying Pin"</u></b></mark></color>, and the head takes <color=#ff6000><mark=#ff000040><b><u>fixed damage</u></b></mark></color>
3
+3
SKILL 4
[On Use] If the main target has
Bind or paralysis, Coin Power +1
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Apply
Capricious Mercy</u></b></mark></color> on the main target
[Clash Lose] <color=#ff6000><mark=#ff000040><b><u>Apply






4
+3
SKILL 5
[On Use] Base Power +1 <color=#ff6000><mark=#ff000040><b><u>for every
Flower-burying Pin [埋花針]</u></b></mark></color> on self
[On Use] If this unit has <color=#ff6000><mark=#ff000040><b><u>5+
Flower-burying Pin [埋花針]</u></b></mark></color>, Coin Power +1 and gain +1 Atk Weight
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] If this unit has <color=#ff6000><mark=#ff000040><b><u>5+
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target




supercoin


supercoin
[On Hit] If this unit has <color=#ff6000><mark=#ff000040><b><u>5+
Flower-burying Pin [埋花針], Reuse this Coin</u></b></mark></color> (once per Skill)
18
+7
SKILL 6
2
+1
DEFENSE
This Skill activates only when <color=#ff6000><mark=#ff000040><b><u>the "Inverted Scale" Part is hit as the main target</u></b></mark></color>
[On Use] <color=#ff6000><mark=#ff000040><b><u>Consume all
Flower-burying Pin [埋花針]</u></b></mark></color> on self and Reuse the final Coin (# of Stacks consumed) times (max 5 times)
[On Use] <color=#ff6000><mark=#ff000040><b><u>Consume all


supercoin
[On Hit] Deal 5 SP damage
[On Kill] Upon killing the main target, apply the widearearampage effect on this Skill


supercoin
This Coin damages only the main target. If widearearampage is applied, this Coin damages all targets
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Encounter Start: Gain 3 yesdragonselfrefraction
Turn End: Gain 1 yesdragonselfrefraction next turn
Gain +1 more yesdragonselfrefraction from this effect every time the "Thundering Wrath" Passive triggers
Turn End: Gain 1 yesdragonselfrefraction next turn
Gain +1 more yesdragonselfrefraction from this effect every time the "Thundering Wrath" Passive triggers
PASSIVE
The Inverted Scale Part takes damage only from Skills that it is the main target of; does not take damage from any other sources
When the Inverted Scale Part is hit, remove the Inverted Scale Part from the Skill Slots next turn; gain 1 attackup and 1 defensedown for every yesdragonselfrefraction Stack consumed by the "Wrath of the Inverted Scale" Skill
When the Inverted Scale Part is hit, remove the Inverted Scale Part from the Skill Slots next turn; gain 1 attackup and 1 defensedown for every yesdragonselfrefraction Stack consumed by the "Wrath of the Inverted Scale" Skill
PASSIVE
Unaffected by agility and binding
Take -50% HP damage from combustion, laceration, vibration, burst, and sinking; -50% to Stagger Threshold raised by vibration
Take -50% HP damage from combustion, laceration, vibration, burst, and sinking; -50% to Stagger Threshold raised by vibration
PASSIVE
Encounter Start: The Head Part gains Shield equal to 100% of this unit's max HP
Does not lose Shield at Turn End
When the Shield is broken, enter a new phase
Does not lose Shield at Turn End
When the Shield is broken, enter a new phase
PASSIVE
Story
Found in:

