Status
25616
Status

25616

1-3

60
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]

[x1.25]

[x1.25]

[x1.25]

Endure
[x0.75]

Normal
[x1]
Stagger Threshold
85% (21774)
65% (16651)
40% (10247)
10% (2562)
level: 60
4
+3
SKILL 1
4
+3
SKILL 2
3
+3
SKILL 3
[On Use]
- Clash Power +1 for every 6 (
Burn +
Bleed) on target (max 6)
- Clash Power +1 for every 6
Poise on self (max 3)
[Clash Lose]
Gain <color=#ff6000><mark=#ff000040><b><u>2
Power Down and 2
Damage Down</u></b></mark></color>
- Clash Power +1 for every 6 (
- Clash Power +1 for every 6
[Clash Lose]
Gain <color=#ff6000><mark=#ff000040><b><u>2
5
+3
SKILL 4
Can Clash with this Skill regardless of Speed
[On Use]
- Clash Power +1 for every 6
Burn on target (max 6)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
[On Use]
- Clash Power +1 for every 6
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
6
+4
SKILL 5
Can Clash with this Skill regardless of Speed
[On Use]
- Clash Power +1 for every 6
Burn on the main target (max 6)
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
In the Past x 2)% damage</u></b></mark></color> (max 60%)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
[On Use]
- Clash Power +1 for every 6
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End






supercoin
10
+4
SKILL 6
Can Clash with this Skill regardless of Speed
[On Use]
- Final Power +1 for every 6
Burn on the main target (max 6)
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
In the Past x 4)% damage</u></b></mark></color> (max 120%)
[Clash Win] Gain 5
In the Past
[Clash Lose]
- Halve
In the Past (rounded down)
- Gain 2
Damage Down and 4
Paralyze
- Target cannot be Staggered until this Skill's Attack End
[On Use]
- Final Power +1 for every 6
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
[Clash Win] Gain 5
[Clash Lose]
- Halve
- Gain 2
- Target cannot be Staggered until this Skill's Attack End


supercoin


supercoin
5
+3
SKILL 7
Can Clash with this Skill regardless of Speed
[On Use]
- Clash Power +1 and deal +10% damage for every 6
Poise on self (max 6 and 60%, respectively)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Before Attack] Gain 2
Poise and +2
Poise Count
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
[On Use]
- Clash Power +1 and deal +10% damage for every 6
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Before Attack] Gain 2
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
6
+3
SKILL 8
Can Clash with this Skill regardless of Speed
[On Use]
- Clash Power +1 and deal +10% damage for every 6
Poise on self (max 6 and 60%, respectively)
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
In the Present x 2)% damage</u></b></mark></color> (max 60%)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Before Attack] Gain 3
Poise and +2
Poise Count
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
[On Use]
- Clash Power +1 and deal +10% damage for every 6
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Before Attack] Gain 3
[Clash Lose] Target cannot be Staggered until this Skill's Attack End




14
+12
SKILL 9
Can Clash with this Skill regardless of Speed
[On Use]
- Final Power +1 and deal +20% damage for every 6
Poise on self (max 6 and 120%, respectively)
- Gain 4
Poise and +4
Poise Count
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
In the Present x 4)% damage (max 120%)</u></b></mark></color>
[Before Attack] If this unit has 20+
Poise Potency, consume up to 20 surplus
Poise Potency past 20 to deal +(
Poise consumed x 5)% damage (max 100%)
- On Clash Lose, this effect does not activate
[Clash Win] Gain 5
In the Present
[Clash Lose]
- Halve
In the Present (rounded down)
- Gain 2
Damage Down and 1
Paralyze
- Target cannot be Staggered until this Skill's Attack End
[Attack End] If target is killed, Reuse this Skill on the target that has the highest HP (once per turn)
- On Clash Lose, this effect does not activate
[On Use]
- Final Power +1 and deal +20% damage for every 6
- Gain 4
- <color=#ff6000><mark=#ff000040><b><u>Deal +(
[Before Attack] If this unit has 20+
- On Clash Lose, this effect does not activate
[Clash Win] Gain 5
[Clash Lose]
- Halve
- Gain 2
- Target cannot be Staggered until this Skill's Attack End
[Attack End] If target is killed, Reuse this Skill on the target that has the highest HP (once per turn)
- On Clash Lose, this effect does not activate


supercoin
<color=#ff6000><mark=#ff000040><b><u>If target's Pierce Resist. is below "Weak" (1.5), treat is as Weak (1.5)</u></b></mark></color>
- On Clash Lose, this effect does not activate
- On Clash Lose, this effect does not activate
[Hit after Clash Lose]
<color=#ff6000><mark=#ff000040><b><u>At less than 33% HP, deal +(50% of this Coin's damage)% bonus Pierce damage</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>At less than 33% HP, deal +(50% of this Coin's damage)% bonus Pierce damage</u></b></mark></color>
5
+3
SKILL 10
Can Clash with this Skill regardless of Speed
[On Use]
- Clash Power +1 for every 6
Bleed on target (max 6)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
[On Use]
- Clash Power +1 for every 6
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
8
+5
SKILL 11
Can Clash with this Skill regardless of Speed
While Clashing with this Skill, <color=#ff6000><mark=#ff000040><b><u>the main target's
Bleed Count does not drop below 1</u></b></mark></color>
[On Use]
- Clash Power +1 for every 6
Bleed on the main target (max 6)
- Deal +(
In the Future x 2)% damage (max 60%)
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
While Clashing with this Skill, <color=#ff6000><mark=#ff000040><b><u>the main target's
[On Use]
- Clash Power +1 for every 6
- Deal +(
- At less than 66% HP, convert the second Coin into supercoin
- At less than 33% HP, convert all Coins into supercoins
[Clash Lose] Target cannot be Staggered until this Skill's Attack End
10
+8
SKILL 12
Can Clash with this Skill regardless of Speed
While Clashing with this Skill, <color=#ff6000><mark=#ff000040><b><u>the main target's
Bleed Count does not drop below 1</u></b></mark></color>
[On Use]
- Final Power +1 for every 6
Bleed on the main target (max 6)
- Deal +(
In the Future x 4)% damage (max 120%)
[Clash Win] Gain 5
In the Future
[Clash Lose]
- Halve
In the Future (rounded down)
- Gain 2
Damage Down and 2
Paralyze
- Target cannot be Staggered until this Skill's Attack End
While Clashing with this Skill, <color=#ff6000><mark=#ff000040><b><u>the main target's
[On Use]
- Final Power +1 for every 6
- Deal +(
[Clash Win] Gain 5
[Clash Lose]
- Halve
- Gain 2
- Target cannot be Staggered until this Skill's Attack End


supercoin
When stackpastactivate, gain the following effects:
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
PASSIVE
When stackpastactivate, gain the following effects:
<mark=#000000AA>- <color=#ff9000><s></color>When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner<color=#ff0000></s></color></mark>
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
<mark=#000000AA>- <color=#ff9000><s></color>When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner<color=#ff0000></s></color></mark>
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
PASSIVE
When stackpastactivate, gain the following effects:
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
<mark=#000000AA>- <color=#ff9000><s></color>Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect<color=#ff0000></s></color></mark>
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
<mark=#000000AA>- <color=#ff9000><s></color>Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect<color=#ff0000></s></color></mark>
- Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)
PASSIVE
When stackpastactivate, gain the following effects:
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
<mark=#000000AA>- <color=#ff9000><s></color>Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)<color=#ff0000></s></color></mark>
- When hit by Sinners, inflict 1 combustion and +1 combustion Count on the
attacking Sinner
- Skill "Kalpāgni" gains Final Power +2 and its final Coin gains "On Hit,
inflict (stackpastactivate Stack / 2) SP damage (rounded down)" effect
<mark=#000000AA>- <color=#ff9000><s></color>Turn Start: Inflict 5 takehphealreduce and 3 crimsontakedamageup on all Sinners who have 10+ (combustion Potency + combustion Count)<color=#ff0000></s></color></mark>
PASSIVE
When stackpresentactivate, gain the following effects:
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
PASSIVE
When stackpresentactivate, gain the following effects:
<mark=#000000AA>- <color=#e5e5e5><s></color>Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count<color=#ff0000></s></color></mark>
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
<mark=#000000AA>- <color=#e5e5e5><s></color>Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count<color=#ff0000></s></color></mark>
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
PASSIVE
When stackpresentactivate, gain the following effects:
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
<mark=#000000AA>- <color=#e5e5e5><s></color>Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect<color=#ff0000></s></color></mark>
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
<mark=#000000AA>- <color=#e5e5e5><s></color>Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect<color=#ff0000></s></color></mark>
- On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)
PASSIVE
When stackpresentactivate, gain the following effects:
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
<mark=#000000AA>- <color=#e5e5e5><s></color>On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)<color=#ff0000></s></color></mark>
- Does not lose breath Count On Crit; Turn Start: gain (2 + # of Sinners) breath and breath Count
- Skill "Smite the Wicked" gains Final Power +2 and its final Coin gains "On Hit, raise Stagger Threshold by (stackpresentactivate Stack / 2) (rounded down)" effect
<mark=#000000AA>- <color=#e5e5e5><s></color>On Hit, deal +((breath Potency on self + breath Count on self) x 2)% damage on Critical Hit (max 120%; on Clash Lose, apply only one-third of the effect's full value)<color=#ff0000></s></color></mark>
PASSIVE
When stackfutureactivate, gain the following effects:
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
PASSIVE
When stackfutureactivate, gain the following effects:
<mark=#000000AA>- <color=#d93737><s></color>Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)<color=#ff0000></s></color></mark>
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
<mark=#000000AA>- <color=#d93737><s></color>Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)<color=#ff0000></s></color></mark>
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
PASSIVE
When stackfutureactivate, gain the following effects:
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
<mark=#000000AA>- <color=#d93737><s></color>Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect<color=#ff0000></s></color></mark>
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
<mark=#000000AA>- <color=#d93737><s></color>Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP on self" effect<color=#ff0000></s></color></mark>
- Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)
PASSIVE
When stackfutureactivate, gain the following effects:
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP" effect
<mark=#000000AA>- <color=#d93737><s></color>Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)<color=#ff0000></s></color></mark>
- Turn Start: All Sinners gain +(3 + # of current turn / 2) laceration Count (rounded up)
- Skill "Bloodflower" gains Final Power +2 and its final Coin gains "On Hit,
heal (stackfutureactivate Stack x 3) HP" effect
<mark=#000000AA>- <color=#d93737><s></color>Whenever laceration activates on self or on Sinners, heal HP equal to the said laceration damage (rounded down)<color=#ff0000></s></color></mark>
PASSIVE
At 10+ Clashes against the same target, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash (rounded down)
Encounter Start:
- Begin Encounter with the same HP as sinkingwhite of Entangled Lives::The Pupa (excluding Shield)
- Gain 10 Stacks each of stackpastactivate / stackpresentactivate / stackfutureactivate
At less than 66%/33% HP, gain new Slot patterns
- <color=#ff6000><mark=#ff000040><b><u>When this unit's HP drops below 66%/33%</u></b></mark></color> for the first time in this Encounter, <color=#ff6000><mark=#ff000040><b><u>gain 10 Stacks each of stackpastactivate, stackpresentactivate, and stackfutureactivate</u></b></mark></color> next turn
Encounter Start:
- Begin Encounter with the same HP as sinkingwhite of Entangled Lives::The Pupa (excluding Shield)
- Gain 10 Stacks each of stackpastactivate / stackpresentactivate / stackfutureactivate
At less than 66%/33% HP, gain new Slot patterns
- <color=#ff6000><mark=#ff000040><b><u>When this unit's HP drops below 66%/33%</u></b></mark></color> for the first time in this Encounter, <color=#ff6000><mark=#ff000040><b><u>gain 10 Stacks each of stackpastactivate, stackpresentactivate, and stackfutureactivate</u></b></mark></color> next turn
PASSIVE
Turn Start: <color=#ff6000><mark=#ff000040><b><u>Activate the highest-Stacked state of time</u></b></mark></color> between stackpastactivate, stackpresentactivate, and stackfutureactivate and use a special Skill
- If multiple states of time share the highest Stack, the currently active state of time does not change
- Inactive states of time become stackpast, stackpresent, or stackfuture, respectively
- When the <color=#ff6000><mark=#ff000040><b><u>currently active state of time changes</u></b></mark></color>, gain 1 timegap
<color=#ff6000><mark=#ff000040><b><u>Every time Illusory sinkingwhite of Entangled Lives::The Past / The Present / The Future are hit as main targets</u></b></mark></color>, sinkingwhite of Entangled Lives::Imago loses stackpastactivate / stackpresentactivate / stackfutureactivate Stack
<color=#ff6000><mark=#ff000040><b><u>Higher stackpastactivate / stackpresentactivate / stackfutureactivate Stacks</u></b></mark></color> lead to sinkingwhite of Entangled Lives::Imago's Skill Power and damage output becoming <color=#ff6000><mark=#ff000040><b><u>greatly enhanced</u></b></mark></color>, and <color=#ff6000><mark=#ff000040><b><u>greatly increase the amount of status effects it inflicts or gains</u></b></mark></color>
- If multiple states of time share the highest Stack, the currently active state of time does not change
- Inactive states of time become stackpast, stackpresent, or stackfuture, respectively
- When the <color=#ff6000><mark=#ff000040><b><u>currently active state of time changes</u></b></mark></color>, gain 1 timegap
<color=#ff6000><mark=#ff000040><b><u>Every time Illusory sinkingwhite of Entangled Lives::The Past / The Present / The Future are hit as main targets</u></b></mark></color>, sinkingwhite of Entangled Lives::Imago loses stackpastactivate / stackpresentactivate / stackfutureactivate Stack
<color=#ff6000><mark=#ff000040><b><u>Higher stackpastactivate / stackpresentactivate / stackfutureactivate Stacks</u></b></mark></color> lead to sinkingwhite of Entangled Lives::Imago's Skill Power and damage output becoming <color=#ff6000><mark=#ff000040><b><u>greatly enhanced</u></b></mark></color>, and <color=#ff6000><mark=#ff000040><b><u>greatly increase the amount of status effects it inflicts or gains</u></b></mark></color>
PASSIVE
Story
The being held semblance... to a pupa enwound in rubescent thread, or else a fetus folded into itself, crouched in the posture as though its nativity precluded. The filaments, convoluted past disentanglement, had agglomerated into a globular pellicle... And through that enclosed interior, scarlet threads meandered like blood vessels. As the only immediately apprehensible truth was its outward integument, wholly woven of thread... I shall herein endeavor to consign to writing the inexpressible sensations that befell us as we sought to sunder those strands. To my own perception, it was as though I had bisected a moment already forfeited to the irretrievable past. Miss Ryōshū later recalled that it was akin to piercing a scene whose advent still lay sealed in futurity. What Heathcliff described was akin to crushing, in this present locus, a butterfly whose being belonged to the now. And thereafter, it simply took wing toward some indeterminate distance— Neither hatched nor undergone metamorphosis; it merely stirred its meager wings to depart. → Oho! Did ye behold it?! No sooner had we smote the great wyrm than the pupa did manifest anew! → The target disappeared with a spark of flame upon the elimination of the red threads. While there were no significant losses warranting a report, Executive Manager, I advise we maintain full vigilance. → Oho! Did ye behold it?! No sooner had we slain Young Hohenheim than the pupa did manifest anew! → "S-slain" Mister Hohenheim...? I mean, I guess that's what we did, but... it's not like we <i>actually</i> killed Mister Hohenheim... → Phrasing the outcome as "slaying Hohenheim" does not deviate from the observable result. Faust determines that no correction is necessary. → Uh... Frau Faust. Sounds like you're getting just a tad bit personal there. → Oho! Did ye behold it?! (The rest of the entry is missing. The page appears to have been cleanly sliced off from this point.)
By means of diminutive wings, the butterfly appears to have departed to a remote distance. At first, past the shadow of the dragon fallen earthward, the butterfly fluttered those small wings, as though making trial of an appendage insufficient for flight. Thereafter, from beyond Young Hohenheim's refraction, it disclosed itself again. The final revelation of its form was from behind the figure of Rien, the Index Nursefather of the House of Spiders—its wings in full bloom, the shape of its flutters transient as though through time: At one juncture, the fervency of iron made incandescent within a crucible... At another, the pellucidity of glass that renounced all reflection for transparency... Then, in yet another instant, a ferruginous red, akin to a weapon left to molder in disuse. It would seem now that the butterfly does not exchange one locus for another. We believed we had observed it in accordance with time's succession... Yet with every severing of those crimson threads, time does not conduct that thing onward, but instead passes it askance. → The actions taken by the Sinners who faced the Abnormality appear to be exerting an influence on later battles in some way. → Ugghh... This is seriously giving me the creeps... Dante, should we try changing something? Maybe our Identities or weapons? → Change what, exactly? Ain't like we can tell what'll come of it right this second, innit? Better fight 'em head-on instead of faffing about doing things different. → Yeah. Let's stick to what we've been doing, like Heathcliff said.
Because present existence, in its proper and primordial state, remains moored to but a singular time, we bestow names upon those disparate points in the stream. Yet that butterfly... It appears that all that it was, is, and will be has been twisted together into a single entanglement. If life be but a thread, then that one is a strand over-spooled, coiled and re-coiled beyond measure. There is a commonality shared by such lives. The more one refuses to face them, the more they burgeon; unattended, they swallow life itself and the world entire at last. There are recollections which remain unrisen, though one may dredge the years in reverse. And there are recollections which remain unforgotten, though one may spend those same years turning resolutely away from them. The more I turn my eyes toward the past, the more the past shall consume me in conflagration. The more I turn my eyes toward the present, the more the present shall hew me away, coldly and keenly. The more I turn my eyes toward the future, the more the future shall rust, abrading away my very usefulness. They had not vanished. Rather, in places unseen, they must have continued to twist and entangle upon themselves. → To disclose my reflection upon the matter, this Railway turns in samsaric recurrence upon the same locus. → Thus... if we are returned to the beginning, the vestiges left upon past, future, and present shall, in turn, assume different forms.
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