Status
2240
Clue
Status

2240

1-3

61
Resistances

[x1.2]

Normal
[x1]

[x0.8]

[x1.2]

[x0.8]

Normal
[x1]

Normal
[x1]

[x0.8]

[x1.2]

Normal
[x1]
Stagger Threshold
50% (1120)
level: 60
6
+6
SKILL 1
[On Use] If target has 6+
Bleed, Coin Power +1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
7
+6
SKILL 2
Prioritizes Corpus Theaters
[On Use] If target has 6+
Bleed, Coin Power +1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] If target has 6+
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
4
+6
SKILL 3
[Unclashable]
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8
Bleed on target (max 2)
Prioritizes enemy with the highest level
This Skill does not trigger Defense Skills
[On Use] Coin Power +1 for every 8


[On Hit] Deal SP damage instead of HP damage
[On Hit] Heal 15 SP on self
[On Hit]
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings next turn</u></b></mark></color>
<color=#ff6000><mark=#ff000040><b><u>Stagger target and turn target into livingspecimentherings next turn</u></b></mark></color>
6
+4
SKILL 4
During the turn this unit has this Skill equipped, gain 1 pluscoinvaluedown and 1 resultreduction <color=#ff6000><mark=#ff000040><b><u>when hit by Attack Skills</u></b></mark></color> (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: Heal 15 SP for every target killed
[Combat Start] Gain 4
Protection
[On Use] Deal +3% damage for every 6 (
Bleed on main target +
Bleed on sub-target) (max 30%)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Attack End]
Artwork: Tibia expires
Cannot be Staggered before using this Skill
On Kill with this Skill: Heal 15 SP for every target killed
[Combat Start] Gain 4
[On Use] Deal +3% damage for every 6 (
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Attack End]


supercoin
[On Hit without Cracking] Deal 5 SP damage
[On Hit] Heal 5 SP (once per Skill)


supercoin


supercoin


supercoin
4
+4
4
+10
DEFENSE
[Combat Start] <color=#ff6000><mark=#ff000040><b><u>Gain 2
Assist Defense</u></b></mark></color>
[On Use] The attacker does not lose laceration Count before Attack End
[On Use] The attacker does not lose laceration Count before Attack End
7
+6
DEFENSE
[Clashable Counter]
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
Protection
[On Use] If target has 6+
Bleed, Coin Power +1
supportprotect exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
[On Use] If target has 6+




When this unit enters the Encounter, heal 30 SP
On Hit with Attack Skill: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP at Attack End
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
On Hit with Attack Skill: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP at Attack End
- If this unit is at max SP when healing SP with the above effect, gain 1 resultenhancement next turn (once per turn)
PASSIVE
After using a Skill, gain 30 humanbonetherings and 1 humanbloodtherings for every target damaged by this unit's Skill
PASSIVE
Turn End: At 206 humanbonetherings and 5 humanbloodtherings, reduce the Stack of each effect equal to those numbers respectively and gain 1 minetherings
Turn Start: If this unit has minetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
Turn Start: If this unit has minetherings, use a powerful attack this turn
<color=#ff6000><mark=#ff000040><b><u>When hit by an Attack Skill before using the powerful attack, gain 1 pluscoinvaluedown and 1 resultreduction</u></b></mark></color> (once per Skill; max 3 times per turn)
PASSIVE
When minetherings expires, the following units heal 30 SP and gain 2 attackup and 2 defenseup next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
- livingspecimentherings
PASSIVE
Turn End: Inflict redemptiontherings next turn to the Sinner and Assist Unit with the fastest Speed
PASSIVE
If this unit has supportprotect, <color=#ff6000><mark=#ff000040><b><u>lose 1 supportprotect on Clash Start</u></b></mark></color> (once per Skill)
PASSIVE
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Take -30% HP, SP damage from combustion, vibration, burst, and sinking
Take -50% damage from laceration
Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup and becomes unable to use "Installation Art no. 3: Improvised Ribcage" until next turn (once per Encounter)
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
Take -50% damage from laceration
Turn Start: If this unit is Staggered, recover from Stagger. Afterward, gain 2 crimsontakedamageup and becomes unable to use "Installation Art no. 3: Improvised Ribcage" until next turn (once per Encounter)
Turn End: Gain 1 defensedown next turn for every 4 combustion on self (max 15)
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Story
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