Status
3275
Clue
Status

3275

1-2

68
Resistances

[x]

[x]

[x1.2]

[x0.8]

Normal
[x1]

[x1.2]

Normal
[x1]

[x1.2]

[x0.8]

[x0.8]
Stagger Threshold
-
level: 60
4
+2
4
+2
SKILL 7
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Blunt Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Blunt Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Blunt weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Blunt weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Blunt weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Blunt weapons deal +60% damage
- Non-Blunt weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Raise target's Stagger Threshold by 25
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 8
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Gain 2
Damage Up next turn
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Pierce Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Pierce Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Pierce weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Pierce weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Pierce weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Pierce weapons deal +60% damage
- Non-Pierce weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Gain 2
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
4
+2
SKILL 9
Can Clash with this Skill regardless of Speed
If this unit has
Indulgence in Prescripts:
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Sinking on target
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
Poise and +2
Poise Count
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate
If this unit has
- Convert all Coins to supercoins
- <color=#ff6000><mark=#ff000040><b><u>When clashing against a non-Slash Skill</u></b></mark></color>, Coin Power +2 and deal +50% damage
- On Clash Lose against a Slash Skill:
- Coin Power -2 and deal -50% damage
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
Slash weapons appear more frequently
- At 75+ karmaofindexrien_2phase, Slash weapons appear less frequently
- At 150+ karmaofindexrien_2phase, Slash weapons appear even less frequently
The following effects activate depending on the weapon's Attack Type
- Slash weapons deal +60% damage
- Non-Slash weapons deal -30% damage
[On Use] Gain 3
[Clash Win] Final Power +3
- At 150+ karmaofindexrien_2phase, this effect does not activate






supercoin


supercoin
5
+1
SKILL 10
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 6
- Clash Power +10 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 8
[On Use] At 0+ SP, generate 2 Mangs
- Deal +40% damage; Final Power +5
[Clash Win]
- Attack End: Inflict 4
[Clash Lose]
- Gain 6
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[Attack End] If this Skill generated Mang, lose 25 SP
[Attack End] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (max 7 times)</u></b></mark></color>
5
+1
SKILL 11
<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 9
- Clash Power +15 (Clash Power gained is reduced by 1 for every 8
[On Use] At 0+ SP, generate 3 Mangs
- Deal +60% damage; Final Power +8
[Clash Win]
- Attack End: Inflict 5
[Clash Lose]
- Gain 8
- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
[Attack End] If this Skill generated Mang, lose 30 SP
[Attack End] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (max 7 times)</u></b></mark></color>
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
<color=#ff9000><mark=#ff000040><b><u>Take -75% damage from Unopposed Attacks</u></b></mark></color>
Take -75% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 30, heal up to 30 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
Take -75% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 30, heal up to 30 SP
When this unit enters a new phase at 55% HP, gain the following effects:
- Remove all effects other than those exclusive to this unit
- Reset stackrienspecialskill Stack to 0
- Gain indexprescript_riensecondphase
- Convert burningwoundrien_mask to burningwoundrien
- Convert karmaofindexrien to karmaofindexrien_2phase; then gain 10 Stacks of that effect
- If this unit does not have shin_rien, immediately gain that effect
At 25% or lower HP, gain a new pattern and greatly enhance a certain Skill
PASSIVE
<color=#ff9000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 3 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
- rienweapon01hatchet2phase
- rienweapon02stiletto2phase
- rienweapon03greatsword2phase
- rienweapon04rapier2phase
- rienweapon05sledgehammer2phase
- rienweapon06ultragreatsword2phase
- rienweapon07lance2phase
- rienweapon08chain2phase
- rienweapon09scythe2phase
When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice
- Does not gain Stack from a Skill used only in a special pattern
Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 2 vulnerable and 3 resultreduction next turn
Activate the following, starting from the turn in which the phase changed
- Every 3 turns, at less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 5) karmaofindexrien_2phase
PASSIVE
Turn Start:
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff9000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff9000><mark=#ff000040><b><u>
- Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff9000><mark=#ff000040><b><u>use the remaining Skills against a random other Sinner
- Prioritizes targets with the lowest current HP, unless they have 1 HP
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Turn Start: Gain blacknightmare
· If this unit used a powerful attack in the previous turn, lose blacknightmare for that turn
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff9000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>
- Gain protection equal to blessingofindexprescriptenemy (max 9)
<color=#ff9000><mark=#ff000040><b><u>
- Lose 1 Stack for every 20 karmaofindexrien_2phase</u></b></mark></color>
When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff9000><mark=#ff000040><b><u>use the remaining Skills against a random other Sinner
- Prioritizes targets with the lowest current HP, unless they have 1 HP
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner</u></b></mark></color>
Deal +5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 40%)
- At 9 blessingofindexprescriptenemy, deal +50% damage against all targets
Starting from the first turn after the phase change, activate the following effects:
- Turn Start: Gain blacknightmare
· If this unit used a powerful attack in the previous turn, lose blacknightmare for that turn
PASSIVE
Turn End: If indexprescript_base_2nd was executed this turn, heal 15 SP and gain 1 blessingofindexprescriptenemy (once per turn)
<color=#ff9000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien_2phase and lose 1 blessingofindexprescriptenemy</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 12 karmaofindexrien_2phase and lose 2 blessingofindexprescriptenemy instead
<color=#ff9000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien_2phase and lose 1 blessingofindexprescriptenemy</u></b></mark></color>
- If this unit used a powerful Skill this turn, gain 12 karmaofindexrien_2phase and lose 2 blessingofindexprescriptenemy instead
PASSIVE
Apply the panicchangelock effect
Turn End: If this unit is in Panic, raise SP to 30
Turn End: If this unit is in Panic, raise SP to 30
PASSIVE
Story
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