Status
3275


Clue

Status
3275
1-2
68

Resistances
[x]
[x]
[x1.2]

Normal
[x1]
Normal
[x1]
[x1.2]
Normal
[x1]
[x1.2]
Normal
[x1]
Normal
[x1]
Stagger Threshold
60% (1965)

level: 60
2
+2
SKILL 1
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 2
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 3
1x
59
Atk Weight
1
keyword:
2
+2
SKILL 4
1x
60
Atk Weight
1
keyword:
2
+2
SKILL 5
1x
60
Atk Weight
1
2
+2
SKILL 6
1x
60
Atk Weight
1
3
+3
SKILL 7
1x
63
Atk Weight
1
keyword:
3
+3
SKILL 8
1x
63
Atk Weight
1
3
+3
SKILL 9
1x
63
Atk Weight
1
keyword:
5
+1
SKILL 10
64
Atk Weight
7
keyword icon
Unfocused Volley

<color=#ff6000><mark=#ff000040><b><u>This Skill does not trigger the target's Defense Skills</u></b></mark></color>
Can Clash with this Skill regardless of Speed
[On Use]
- Gain 3
keyword icon
Poise
and +3
keyword icon
Poise
Count
- Clash Power +5 (<color=#ff6000><mark=#ff000040><b><u>Clash Power gained is reduced by 1 for every 8
keyword icon
Karmic Consequence
on self, down to 0</u></b></mark></color>)
[On Use] At 0+ SP, generate 1 Mang
- Deal +20% damage; Final Power +3
[Clash Win]
- Gain 3
keyword icon
Poise
and +3
keyword icon
Poise
Count
- Attack End: Inflict 3
keyword icon
Bleed
, 1
keyword icon
Bind
, and 1
keyword icon
Fragile
next turn to all targets this unit hit
[Clash Lose]
- Gain 4
keyword icon
Damage Down
and 9
keyword icon
Paralyze

- Damage dealt by this Skill cannot Stagger the target; On Hit, does not activate
keyword icon
Sinking
on target
[Attack End] If this Skill generated Mang, lose 20 SP
[Attack End] End this turn
[On Hit] <color=#ff6000><mark=#ff000040><b><u>Reuse this Coin (max 7 times)</u></b></mark></color>
[On Hit without Cracking] Inflict 1
keyword icon
Sinking

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

<color=#ff9000><mark=#ff000040><b><u>Take -50% damage from Unopposed Attacks</u></b></mark></color>
Take -50% damage from combustion, laceration, vibration, burst, and sinking
When healing SP from unlockbuff_base, if this unit's SP is below 15, heal SP up to 15

Encounter Start: Gain burningwoundrien_mask and heal SP up to 45

At 55%- HP, end the turn and gain a new pattern
- Remove all effects other than those exclusive to this unit
- Change stackrienspecialskill Stack to 0
PASSIVE

<color=#ff9000><mark=#ff000040><b><u>A random weapon is assigned to every Coin. Each weapon has a unique effect.</u></b></mark></color>
- rienweapon01hatchet
- rienweapon02stiletto
- rienweapon03greatsword
- rienweapon04rapier
- rienweapon05sledgehammer
- rienweapon06ultragreatsword
- rienweapon07lance
- rienweapon08chain
- rienweapon09scythe

When using an Attack Skill, gain 1 stackrienspecialskill (max 9)
- Can be gained once per Skill; does not gain Stack from the same Skill twice

<color=#ff9000><mark=#ff000040><b><u>Turn Start: At 9 stackrienspecialskill Stacks, use a powerful Skill</u></b></mark></color>
- Attack End: After using the powerful Skill for the first time, gain shin_rien
- Reset the per-Skill stackrienspecialskill cap
- Min & Max Speed +15
- Turn End: Gain 1 vulnerable and 2 resultreduction next turn

Turn 4 Start after entering the field: At less than 9 stackrienspecialskill, bring its Stack to 9; then, gain (Stack gained x 3) karmaofindexrien
- Then, activate this effect every 4 turns
PASSIVE

Turn Start:
- Gain indexprescript_base_2nd based on unlockbuff_base stage on self
- Apply indexprescripttargettopersonality against a random Sinner, and prioritize attacking them
<color=#ff9000><mark=#ff000040><b><u>- When using a Skill against indexprescripttargettopersonality, convert all Coins on that Skill to supercoins</u></b></mark></color>

When attacking, if indexprescripttargettopersonality is killed, or if this unit can no longer attack that target, <color=#ff9000><mark=#ff000040><b><u>use the remaining Skills against a random Sinner
- Prioritizes targets with the lowest current HP, unless they have 1 HP
- When the randomly chosen Sinner is killed, or if the said Sinner's HP is brought down to 1, repeat this effect on another Sinner</u></b></mark></color>

Deal +2.5% damage against indexprescripttargettopersonality for every blessingofindexprescriptenemy (max 20%)
- At 9 blessingofindexprescriptenemy, deal +30% damage against all targets
PASSIVE

Turn End: If indexprescript_base_2nd was executed this turn, heal 10 SP and gain 3 blessingofindexprescriptenemy (once per turn)

<color=#ff9000><mark=#ff000040><b><u>Turn End: If indexprescript_base_2nd was not executed this turn, gain 8 karmaofindexrien</u></b></mark></color>
- If this unit does not have unlockbuff_base, gain 1 blessingofindexprescriptenemy at Turn End
- At 9 blessingofindexprescriptenemy, does not gain karmaofindexrien
PASSIVE

Turn End: At 3/6/9 blessingofindexprescriptenemy or at 95%-/85%-/75%- HP,- Gain unlockbuff_rien1/unlockbuff_rien2/unlockbuff_rien3

Turn 1 End after entering the field: At lower than unlockbuff_base stage 1, gain unlockbuff_rien1
Turn 3 End after entering the field: At lower than unlockbuff_base stage 2, gain unlockbuff_rien2

When unlockbuff_base is activated due to HP or Turn conditionals:
- At less than 3/6/9 blessingofindexprescriptenemy Stack, raise them to 3/6/9
Gain 5 karmaofindexrien at the next Turn Start for every Stack gained
PASSIVE

Apply the panicchangelock effect
Turn End: If this unit is in Panic, raise SP to 15
PASSIVE


Story
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