Status
2628
Status

768

2-5

67
Resistances

Ineff.
[x0.5]

Endure
[x0.75]

Normal
[x1]

Normal
[x1]

Normal
[x1]

Weak
[x1.5]

Weak
[x1.5]

Ineff.
[x0.5]

Normal
[x1]

Normal
[x1]
Stagger Threshold
70% (538)
30% (230)
level: 60
5
+10
SKILL 1
[On Use] If target has 2+ types of negative effects, Base Power +3


5
+5
SKILL 2
5
+3
SKILL 3
17
-5
SKILL 4
17
-5
SKILL 5
12
+7
SKILL 6
5
+4
SKILL 7
[On Use] If target has a negative effect, Coin Power +1
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
5
+12
SKILL 8
[On Use] If target isn't at full HP, Base Power +2
[On Use] If target has less than 60% HP, deal +80% damage
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] If target has less than 60% HP, deal +80% damage
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin
[On Hit without Cracking] If target’s HP is below 30%, kill them and heal 50 HP
13
+7
SKILL 9
10
+10
Starting with Turn 3, becomes cromer_ecstasy every 2 turns.
PASSIVE
When the arm is broken, the part is inflicted with 2 reduction.
PASSIVE
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Turn End: If Kromer’s main body is brought to less than 50% HP, she gains cromer_madness for the remaining turns
PASSIVE
Story
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