Status
1713
Status

580

1-2

85
Resistances

Ineff.
[x0.5]

Weak
[x1.5]

Normal
[x1]

Fatal
[x2]

Endure
[x0.75]

Weak
[x1.5]

Normal
[x1]

Normal
[x1]

Endure
[x0.75]

Normal
[x1]
Stagger Threshold
40% (232)
Turn Start: At less than 50% HP, when hit, inflict 3 poison against the attacker
PASSIVE
After this Part is broken, if the other Arm is not broken at the end of the following turn, this Part regenerates with the same HP as the other Arm; then, heal the Core by the amount of the regenerated Arm's HP
When both Arms are broken, gain a new Skill pattern
When both Arms are broken, gain a new Skill pattern
PASSIVE
level: 60
6
+10
SKILL 1
[On Use] If target has 2+ types of negative effects, Base Power +2


5
+4
SKILL 3
5
+6
SKILL 4
17
-4
SKILL 5
[On Use] If target has a negative effect, Base Power +3
[On Use] Lose 12 HP; gain 5
Bleed next turn
[Clash Lose] Base Power -5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
[On Use] Lose 12 HP; gain 5
[Clash Lose] Base Power -5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target


supercoin


supercoin


supercoin
16
-6
SKILL 6
13
+7
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE
Behavior depends on the aggressivebokgak Stack.
Uses aggressive Skills at 4+ aggressivebokgak Stack, and becomes defensive at 0
Uses aggressive Skills at 4+ aggressivebokgak Stack, and becomes defensive at 0
PASSIVE
Story
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