Status
2558



Status
2558
1-5
67

Resistances
Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]

Normal
[x1]
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Stagger Threshold
-

level: 60
5
+4
SKILL 1
2x
55
Atk Weight
1
[On Use] Gain +4
keyword icon
Charge
Count
7
+3
SKILL 2
2x
55
Atk Weight
1
[On Hit] Inflict 1
keyword icon
Plus Coin Drop
next turn
8
+4
SKILL 3
2x
55
Atk Weight
1
supercoin
[On Hit without Cracking] Inflict 3
keyword icon
Paralyze
next turn
16
+8
SKILL 4
[On Use] Consume all
keyword icon
Charge
count
[Clash Lose] Expose Heart of the Townsfolk next turn
[On Hit] Inflict
keyword icon
Captivity
on target
20
+5
SKILL 5
[Unclashable]
Attacks target in duress
[On Hit] Inflict 10
keyword icon
Burn
7
+7
SKILL 6
2x
55
Atk Weight
1
[On Use] Become Staggered next turn
[On Hit] Consume 2 charge Count to inflict 10
keyword icon
Burn
[On Hit] Consume 2 charge Count to inflict 10
keyword icon
Burn
16
+8
SKILL 7
[Unclashable]
[Target Fixed]
Targets the unit with the most HP
[On Use] Consume all
keyword icon
Charge
[On Hit] Inflict
keyword icon
Captivity
on target
10
+2
DEFENSE
[On Use] Gain 5
keyword icon
Protection

[On Use] Gain 10
keyword icon
Blunt DMG Up
next turn
[Turn End] Gain 5 vulnerable next turn unless Staggered
4
+1
DEFENSE
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
PASSIVE

Turn Start: At 10+ charge Count, gain a new pattern
PASSIVE

Story
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