Status
2602



Status
1626
2-5
60

Resistances
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]

Weak
[x1.5]
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
Stagger Threshold
0% (0)


laceration</color> and vibration</color> Potency maxes out at 30.
laceration</color> and vibration</color> Count maxes out at 5.
PASSIVE
level: 60
5
+4
SKILL 1
58
Atk Weight
1
[Combat Start] Gain 2 selfchargeally
[Clash Lose] Lose 2 selfchargeally
Deal +10% damage to targets with
keyword icon
Paralyze
</color>
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
4
+3
SKILL 2
58
Atk Weight
1
[Combat Start] Gain 2 selfchargeally
[Clash Lose] Lose 2 selfchargeally
Deal +10% damage to targets with
keyword icon
Paralyze
</color>
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
4
+5
SKILL 3
58
Atk Weight
1
[Combat Start] Gain 2 selfchargeally
[Clash Lose] Lose 2 selfchargeally
Deal +10% damage to targets with
keyword icon
Paralyze
</color>
[On Hit] Inflict 2
keyword icon
Fragile
next turn
[Heads Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
11
+5
SKILL 4
[On Use] At 5+ selfchargeally</color>, deal +20% damage for each Count of selfchargeally</color> over 5
[On Use] Clash Power +1 for every selfchargeally</color>
[On Use] Spend all selfchargeally
[On Hit] Inflict 3
keyword icon
Fragile
next turn
[On Hit] Inflict 5
keyword icon
Paralyze
next turn
6
+5
SKILL 5
58
Atk Weight
1
Targets the enemy with the least HP
[On Use] Spend 1 selfchargeally
[Clash Lose] Lose 1 selfchargeally
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
8
+4
SKILL 6
58
Atk Weight
1
Targets the enemy with the least HP
[On Use] Spend 1 selfchargeally
[Clash Lose] Lose 2 selfchargeally
[On Hit] Inflict 3
keyword icon
Paralyze
next turn
1
+
DEFENSE
If this Skill is on a slot, head gains 50 Shield HP for every selfchargeally</color>.
If the head is broken, gain 25 Shield HP for every selfchargeally instead.</color>
Spend 1 selfchargeally for every amount of Shield HP lost equal to the Shield HP gained for every selfchargeally
Upon death, all Skills are cancelled for the turn.
Doubles currently owned selfchargeally.
PASSIVE

If target has charge, reduce target's charge Count by 1 on hit and gain 1 selfchargeally. (3 times per turn)
PASSIVE

Gain 3 selfchargeally at the start of the first turn.
Gain 1 additional selfchargeally for each Cycle Count. (Max 8)
PASSIVE

Story
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