Status
5640
Status

5640

2-3

65
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

[x1.25]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
40% (2256)
level: 60
7
+3
SKILL 1
7
+4
SKILL 2
11
+4
SKILL 3
[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power for every excess
Swordplay of the Homeland [Sal] Stack (max 3)
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 7+
Swordplay of the Homeland [Sal], convert all Coins into supercoins and deal +20% damage on Critical Hit</color></mark></b></u>
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 4
[On Use] At more than 6
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 7+
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target


12
+4
SKILL 4
Targets the enemy that has the most
Bleed
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power +2 for every excess
Swordplay of the Homeland [Sal] Stack (max 6)
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
Poise Count</color></mark></b></u>
[Before Attack] Deal +20% damage on Critical Hit for every 2
Swordplay of the Homeland [Sal] on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
[On Use] At more than 6
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
[Before Attack] Deal +20% damage on Critical Hit for every 2
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
4
+3
SKILL 6






4
+3
SKILL 7
[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 3 or fewer
Swordplay of the Homeland [Sal], convert all Coins into supercoins and deal +20% damage on Critical Hit</color></mark></b></u>
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 4
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 3 or fewer
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target




4
+4
SKILL 8
Targets the enemy that has the most
Bleed
<color=#ff6000><mark color=#ff000040><b><u>Can Clash with this Skill regardless of Speed</color></mark></b></u>
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
Poise Count</color></mark></b></u>
[Before Attack] Deal +20% damage on Critical Hit for every 2
Poise on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
<color=#ff6000><mark color=#ff000040><b><u>Can Clash with this Skill regardless of Speed</color></mark></b></u>
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
[Before Attack] Deal +20% damage on Critical Hit for every 2
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
4
+2
SKILL 9
Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Lose 3
Swordplay of the Homeland [Sal]</color></mark></b></u>
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, gain 2
Swordplay of the Homeland [Sal]</color></mark></b></u>
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Lose 3
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, gain 2
4
+2
SKILL 10
Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Gain 3
Swordplay of the Homeland [Sal]</color></mark></b></u>
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, lose 2
Swordplay of the Homeland [Sal]</color></mark></b></u>
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Gain 3
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, lose 2
10
+8
SKILL 11
10
+6
DEFENSE
Unaffected by choiswordsmanship
[Combat Start] Gain 5
Poise and +5
Poise Count
[On Use] Gain 2
Crit DMG Up next turn
[Combat Start] Gain 5
[On Use] Gain 2
4
+4
DEFENSE
On Clash Win, gain +2 breath Count (2 times per turn)
If the target this unit's Skill hit has less than 5 laceration Potency, inflict 1 laceration and +2 laceration Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
If the target this unit's Skill hit has less than 5 laceration Potency, inflict 1 laceration and +2 laceration Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
PASSIVE
On Clash Lose, gain 1 regretscorp (once per turn)
PASSIVE
Encounter Start: Gain 5 choiswordsmanship
Assume a different Battleform of the Homeland every 3 turns
On Hit using a Slash Skill, gain 1 breath Potency (once per Skill)
When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill
- When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks)
- Turn after Stagger
- When in Low Morale or Panic
Turn Start: At Min or Max choiswordsmanship Stacks, use a powerful Skill
If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of choiswordsmanship Stack on self
At 55% or lower HP, use a powerful Skill regardless of choiswordsmanship Stack on self
Assume a different Battleform of the Homeland every 3 turns
On Hit using a Slash Skill, gain 1 breath Potency (once per Skill)
When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill
- When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks)
- Turn after Stagger
- When in Low Morale or Panic
Turn Start: At Min or Max choiswordsmanship Stacks, use a powerful Skill
If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of choiswordsmanship Stack on self
At 55% or lower HP, use a powerful Skill regardless of choiswordsmanship Stack on self
PASSIVE
<color=#ff6000><mark color=#ff000040><b><u>Turn Start: Gain or lose 2 choiswordsmanship Stack based on Battleform of the Homeland on self (does not activate in the first turn of the Encounter)</color></mark></b></u>
- choiswordsmanshipone: Gain Stack
- choiswordsmanshipmany: Lose Stack
In the turn where this unit equipped Envy Skills, this unit will not be affected by choiswordsmanship Stack adjustment effects, and will <color=#ff6000><mark color=#ff000040><b><u>reset choiswordsmanship Stack to 5 next turn</color></mark></b></u>
- choiswordsmanshipone: Gain Stack
- choiswordsmanshipmany: Lose Stack
In the turn where this unit equipped Envy Skills, this unit will not be affected by choiswordsmanship Stack adjustment effects, and will <color=#ff6000><mark color=#ff000040><b><u>reset choiswordsmanship Stack to 5 next turn</color></mark></b></u>
PASSIVE
Take -30% damage from combustion, laceration, vibration, burst, sinking (rounded down)
Gain the effects of panicchangelock; If this unit is Panicked at Turn End, reset SP to 45
Turn Start: Gain the following effects:
- When in choiswordsmanshipone: At less than 5 choiswordsmanship Stack, gain (5 - choiswordsmanship Stack) <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u>
- When in choiswordsmanshipmany: At more than 5 choiswordsmanship Stack, gain <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u> equal to surplus choiswordsmanship Stack past 5
Gain the effects of panicchangelock; If this unit is Panicked at Turn End, reset SP to 45
Turn Start: Gain the following effects:
- When in choiswordsmanshipone: At less than 5 choiswordsmanship Stack, gain (5 - choiswordsmanship Stack) <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u>
- When in choiswordsmanshipmany: At more than 5 choiswordsmanship Stack, gain <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u> equal to surplus choiswordsmanship Stack past 5
PASSIVE
Story
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