Status
5640
Status

5640

2-3

65
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]

[x1.25]

[x1.25]

Normal
[x1]

Ineff.
[x0.5]

Normal
[x1]
Stagger Threshold
40% (2256)
level: 60
7
+3
SKILL 1
7
+4
SKILL 2
11
+4
SKILL 3
[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power for every excess
Swordplay of the Homeland [Sal] Stack (max 3)
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 7+
Swordplay of the Homeland [Sal], convert all Coins into supercoins and deal +20% damage on Critical Hit</color></mark></b></u>
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 4
[On Use] At more than 6
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 7+
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target


12
+4
SKILL 4
Targets the enemy that has the most
Bleed
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[On Use] At more than 6
Swordplay of the Homeland [Sal], gain Final Power +2 for every excess
Swordplay of the Homeland [Sal] Stack (max 6)
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
Poise Count</color></mark></b></u>
[Before Attack] Deal +20% damage on Critical Hit for every 2
Swordplay of the Homeland [Sal] on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
[On Use] At more than 6
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
[Before Attack] Deal +20% damage on Critical Hit for every 2
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
4
+3
SKILL 6






4
+3
SKILL 7
[On Use] At 8+
Poise, deal +40% damage on Critical Hit
[On Use] Final Power +1 for every 4
Bleed on target (max 2)
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 3 or fewer
Swordplay of the Homeland [Sal], convert all Coins into supercoins and deal +20% damage on Critical Hit</color></mark></b></u>
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
[On Use] Final Power +1 for every 4
[On Use] <color=#ff6000><mark color=#ff000040><b><u>At 3 or fewer
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target




4
+4
SKILL 8
Targets the enemy that has the most
Bleed
<color=#ff6000><mark color=#ff000040><b><u>Can Clash with this Skill regardless of Speed</color></mark></b></u>
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
Bleed on target (max 3)
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
Poise Count</color></mark></b></u>
[Before Attack] Deal +20% damage on Critical Hit for every 2
Poise on self (max 80%)
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
<color=#ff6000><mark color=#ff000040><b><u>Can Clash with this Skill regardless of Speed</color></mark></b></u>
[On Use] Cannot be Staggered from taking damage until this Skill ends
[On Use] Final Power +1 for every 4
[Clash Win] <color=#ff6000><mark color=#ff000040><b><u>This Skill always flips Head, hits Critically, and does not consume
[Before Attack] Deal +20% damage on Critical Hit for every 2
[Clash Lose]
- Deal -80% damage
- Does not hit Critically
- Damage dealt by this Skill cannot Stagger the target
4
+2
SKILL 9
Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Lose 3
Swordplay of the Homeland [Sal]</color></mark></b></u>
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, gain 2
Swordplay of the Homeland [Sal]</color></mark></b></u>
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Lose 3
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, gain 2
4
+2
SKILL 10
Unaffected by
Swordplay of the Homeland [Sal]
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Gain 3
Swordplay of the Homeland [Sal]</color></mark></b></u>
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, lose 2
Swordplay of the Homeland [Sal]</color></mark></b></u>
[Unclashable] with Assist Units
Prioritizes Sinners
If target's Skill is supportprotect Exclusive Skill, convert into supercoin
[Clash Start] <color=#ff6000><mark color=#ff000040><b><u>Gain 3
- If target's Skill is supportprotect Exclusive Skill, this effect does not activate
[Attack End] <color=#ff6000><mark color=#ff000040><b><u>On Hit as an Unopposed Attack, or On Hit against target that used supportprotect Exclusive Skill, lose 2
10
+8
SKILL 11
10
+6
DEFENSE
Unaffected by choiswordsmanship
[Combat Start] Gain 5
Poise and +5
Poise Count
[On Use] Gain 2
Crit DMG Up next turn
[Combat Start] Gain 5
[On Use] Gain 2
4
+4
DEFENSE
On Clash Win, gain +2 breath Count (2 times per turn)
If the target this unit's Skill hit has less than 5 laceration Potency, inflict 1 laceration and +2 laceration Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
If the target this unit's Skill hit has less than 5 laceration Potency, inflict 1 laceration and +2 laceration Count at Attack End (once per Skill, 2 times per turn, prioritize the main target)
PASSIVE
On Clash Lose, gain 1 regretscorp (once per turn)
PASSIVE
Deal and take +20% damage on Critical Hit against and from Bamboo-hatted Kim
PASSIVE
Encounter Start: Gain 5 choiswordsmanship
Assume a different Battleform of the Homeland every 3 turns
On Hit using a Slash Skill, gain 1 breath Potency (once per Skill)
When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill
- When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks)
- Turn after Stagger
- When in Low Morale or Panic
Turn Start: At Min or Max choiswordsmanship Stacks, use a powerful Skill
If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of choiswordsmanship Stack on self
At 55% or lower HP, use a powerful Skill regardless of choiswordsmanship Stack on self
Assume a different Battleform of the Homeland every 3 turns
On Hit using a Slash Skill, gain 1 breath Potency (once per Skill)
When the following conditions are met, use a pattern that includes the "Bow of the Homeland - Arrowloose" Skill
- When this unit lost all Clashes for 2 turns in a row (does not check for Unopposed Attacks)
- Turn after Stagger
- When in Low Morale or Panic
Turn Start: At Min or Max choiswordsmanship Stacks, use a powerful Skill
If this unit used the "Bow of the Homeland - Arrowloose" Skill in the last turn, use a powerful Skill regardless of choiswordsmanship Stack on self
At 55% or lower HP, use a powerful Skill regardless of choiswordsmanship Stack on self
PASSIVE
<color=#ff6000><mark color=#ff000040><b><u>Turn Start: Gain or lose 2 choiswordsmanship Stack based on Battleform of the Homeland on self (does not activate in the first turn of the Encounter)</color></mark></b></u>
- choiswordsmanshipone: Gain Stack
- choiswordsmanshipmany: Lose Stack
In the turn where this unit equipped Envy Skills, this unit will not be affected by choiswordsmanship Stack adjustment effects, and will <color=#ff6000><mark color=#ff000040><b><u>reset choiswordsmanship Stack to 5 next turn</color></mark></b></u>
- choiswordsmanshipone: Gain Stack
- choiswordsmanshipmany: Lose Stack
In the turn where this unit equipped Envy Skills, this unit will not be affected by choiswordsmanship Stack adjustment effects, and will <color=#ff6000><mark color=#ff000040><b><u>reset choiswordsmanship Stack to 5 next turn</color></mark></b></u>
PASSIVE
Take -30% damage from combustion, laceration, vibration, burst, sinking (rounded down)
Gain the effects of panicchangelock; If this unit is Panicked at Turn End, reset SP to 45
Turn Start: Gain the following effects:
- When in choiswordsmanshipone: At less than 5 choiswordsmanship Stack, gain (5 - choiswordsmanship Stack) <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u>
- When in choiswordsmanshipmany: At more than 5 choiswordsmanship Stack, gain <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u> equal to surplus choiswordsmanship Stack past 5
Gain the effects of panicchangelock; If this unit is Panicked at Turn End, reset SP to 45
Turn Start: Gain the following effects:
- When in choiswordsmanshipone: At less than 5 choiswordsmanship Stack, gain (5 - choiswordsmanship Stack) <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u>
- When in choiswordsmanshipmany: At more than 5 choiswordsmanship Stack, gain <color=#ff6000><mark color=#ff000040><b><u>vulnerable</color></mark></b></u> equal to surplus choiswordsmanship Stack past 5
PASSIVE
Story
- Due to the expected difficulties in recording a voice log owing to the noise level in the surrounding area, and as the relative lull of the situational emergency permits, this observation log will be handwritten. - The flash is followed by anomalous alterations to select entities or surroundings. - The flash is always accompanied by a loud noise. The noise is a composite synthesis of various noises commonly associated with photography equipment: the rustle of winding film, the high-pitched whine of electricity charging the flash component, and the like. - Altered entities universally exhibit anomalies akin to a scrapbook-like collage of various print material, such as newspapers or magazines. For humans, these anomalies were most commonly observed on the face. - After a certain point, most altered entities began to exhibit identifying elements associated with District 19, and once the alteration progress caused by Distortion was halted, they returned to Pinframe Team Staff members of N Corp. Service des Clous. - It does not appear that its main mode of interaction is spawning sub-entities or summoning their illusions, but "overlaying" certain appearances to entities already in the vicinity. - Noticeable boosts to the overlaid entities' combat capabilities have been observed. The exact cause is unknown. - Current working theory constructed by the LCD On-site Investigative Reasoning Team posits a high level of likelihood that it is a "Location-type Distortion." - Following that reasoning, it can be concluded that this case cannot be resolved simply by defeating the altered entities. - No further discoveries are to be made. This observation log is concluded.
Found in:
