Status
2269
Clue
Status

2269

2-4

63
Resistances

Normal
[x1]

Normal
[x1]

Normal
[x1]

Ineff.
[x0.5]

[x1.25]

Normal
[x1]

Ineff.
[x0.5]

[x1.25]

Normal
[x1]

Normal
[x1]
Stagger Threshold
75% (1701)
0% (0)
In the turn this unit uses a powerful attack, Min & Max Speed +15
Take -30% damage from Unopposed Attacks
Deal +30% damage with Unopposed Attacks
- If the Slot targeted by this unit's Unopposed Attack has 2+ aggro, reduce the increased damage from this effect by 5% per aggro Stack (min 0%)
On Clash Lose, gain 1 attackdmgup (5 per turn)
- At Turn End, or at Attack End of a Skill that hit a Sinner, the attackdmgup effect gained with this effect expires
Take -30% damage from Unopposed Attacks
Deal +30% damage with Unopposed Attacks
- If the Slot targeted by this unit's Unopposed Attack has 2+ aggro, reduce the increased damage from this effect by 5% per aggro Stack (min 0%)
On Clash Lose, gain 1 attackdmgup (5 per turn)
- At Turn End, or at Attack End of a Skill that hit a Sinner, the attackdmgup effect gained with this effect expires
PASSIVE
Turn Start: <color=#ff6000><mark=#ff000040><b><u>Gain 8 protection</u></b></mark></color>
- Gain 2 fewer protection at Turn Start <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect on this unit</u></b></mark></color>
- <color=#ff6000><mark=#ff000040><b><u>On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, gain 2 vulnerable from this effect instead</u></b></mark></color> for the next turn
<color=#ff6000><mark=#ff000040><b><u>Gain 1 Defense Level each time this unit is hit</u></b></mark></color> by a Skill Coin (max 20 per turn)
- Turn End: Defense Level gained due to this effect expires
- <color=#ff6000><mark=#ff000040><b><u>On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, lose 1 Defense Level each time this unit is hit by a Skill Coin instead</u></b></mark></color> for the next turn (max 20; expires at Turn End)
- Gain 2 fewer protection at Turn Start <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect on this unit</u></b></mark></color>
- <color=#ff6000><mark=#ff000040><b><u>On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, gain 2 vulnerable from this effect instead</u></b></mark></color> for the next turn
<color=#ff6000><mark=#ff000040><b><u>Gain 1 Defense Level each time this unit is hit</u></b></mark></color> by a Skill Coin (max 20 per turn)
- Turn End: Defense Level gained due to this effect expires
- <color=#ff6000><mark=#ff000040><b><u>On Clash Lose using "Burst Forth the Pulsing Crimson under Your Skin" Skill, lose 1 Defense Level each time this unit is hit by a Skill Coin instead</u></b></mark></color> for the next turn (max 20; expires at Turn End)
PASSIVE
Combat End: <color=#ff6000><mark=#ff000040><b><u>Inflict 1 intensecolors next turn</u></b></mark></color> to Sinners that have bearclawwound, eagleclawwound, and boldbrushstrokes simultaneously
- If target has 3+/6+/9+ bearclawwound and eagleclawwound each, inflict 2/3/4 intensecolors instead (amount inflicted is based on the effect that has the least Stack)
- If target has 3+/6+/9+ bearclawwound and eagleclawwound each, inflict 2/3/4 intensecolors instead (amount inflicted is based on the effect that has the least Stack)
PASSIVE
Gain the effects of panicchangelock
Turn End: If this unit is in Panic, reset SP to 30
<color=#ff6000><mark=#ff000040><b><u>At 35%- HP, convert faubismwolfmask into faubismwolfmaskblooded, and heal up to 45 SP</u></b></mark></color>
Turn End: If this unit is in Panic, reset SP to 30
<color=#ff6000><mark=#ff000040><b><u>At 35%- HP, convert faubismwolfmask into faubismwolfmaskblooded, and heal up to 45 SP</u></b></mark></color>
PASSIVE
level: 60
4
+3
SKILL 1




5
+3
SKILL 2


4
+3
SKILL 3
Final Power +1 for every 6 (
Bleed +
Sinking) on target (max 4)
[On Use] <color=#ff6000><mark=#ff000040><b><u>If target has 3+ types of negative effect,</u></b></mark></color> convert all Coins on this Skill to supercoins
[Clash Lose]
- Deal -75% damage
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
Sinking effects on the target
[On Use] <color=#ff6000><mark=#ff000040><b><u>If target has 3+ types of negative effect,</u></b></mark></color> convert all Coins on this Skill to supercoins
[Clash Lose]
- Deal -75% damage
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger






supercoin
6
+8
SKILL 4
Can Clash with this Skill regardless of Speed
[On Use] Final Power +1 and deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on the main target (max 6 and 60% respectively)
[Clash Win]
- Deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on each target (max 60% against each target)
[Clash Lose]
- Deal -75% damage
- Inflict 2/3 less Stacks of
Mauled Color [Rouge] and
Mauled Color [Bleu] with this Skill's effect (rounded up)
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
Sinking effects on the target
[On Use] Final Power +1 and deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on the main target (max 6 and 60% respectively)
[Clash Win]
- Deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on each target (max 60% against each target)
[Clash Lose]
- Deal -75% damage
- Inflict 2/3 less Stacks of
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger


supercoin
4
+4
SKILL 5
widearearampage
Prioritizes targets that have intensecolors
This Skill does not trigger Defense Skills (excluding canduelguard)
Can Clash with this Skill regardless of Speed
[On Use]
- Final Power +1 <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on the main target (max 6)
- <color=#ff6000><mark=#ff000040><b><u>If the main target has intensecolors,</u></b></mark></color> Clash Power +6
- <color=#ff6000><mark=#ff000040><b><u>If target has intensecolors,</u></b></mark></color> deal +100% damage (against each target separately)
· <color=#ff6000><mark=#ff000040><b><u>If target has equipped Defense Skills</u></b></mark></color> while having intensecolors, deal -90% damage instead
[Clash Win]
- Deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect on target</u></b></mark></color> (max 60%, against each target separately)
[Clash Lose]
- Gain 5
Damage Down and 5
Paralyze
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
Sinking effects on the target
[After Attack] End this turn
Prioritizes targets that have intensecolors
This Skill does not trigger Defense Skills (excluding canduelguard)
Can Clash with this Skill regardless of Speed
[On Use]
- Final Power +1 <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect</u></b></mark></color> on the main target (max 6)
- <color=#ff6000><mark=#ff000040><b><u>If the main target has intensecolors,</u></b></mark></color> Clash Power +6
- <color=#ff6000><mark=#ff000040><b><u>If target has intensecolors,</u></b></mark></color> deal +100% damage (against each target separately)
· <color=#ff6000><mark=#ff000040><b><u>If target has equipped Defense Skills</u></b></mark></color> while having intensecolors, deal -90% damage instead
[Clash Win]
- Deal +10% damage <color=#ff6000><mark=#ff000040><b><u>for every type of negative effect on target</u></b></mark></color> (max 60%, against each target separately)
[Clash Lose]
- Gain 5
- Damage from this Skill does not Stagger the target
- On Hit, does not trigger
[After Attack] End this turn


supercoin


supercoin


supercoin


supercoin


supercoin
<color=#ff6000><mark=#ff000040><b><u>This Coin hits all targets</u></b></mark></color>
Story
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